BARBARIAN 2 Publisher: Palace Software, 1988. PROLOGUE -------- At the finale of BARBARIAN - THE ULTIMATE WARRIOR, the Barbarian defeated the warriors of Drax and thus freed Princess Mariana from his evil spell. Drax fled to the dungeons beneath his black castle, vowing to wreak disaster on the jewelled Kingdom. It is decided that there is only one way to stop Drax. The Barbarian and Mariana- herself an accomplished swordsman - are the only two warriors skilled enough to survive the perilous journey to Drax's lair. They must stop him before it's too late. LEVELS ------ You must fight your way through three levels - the Wastelands, the Caverns, and the Dungeons - before arriving at the fourth level, the inner Sanctum of Drax. These sections must be played in the correct order. Each of the first three levels is a maze consisting of approximately 28 screens. As you view each screen it is possible to walk left, right or into doors or caves at the back of the screen. The direction you are walking, as viewed on a map, is continually changing and therefore a compass (in which sword always points north) has been provided at the bottom of the screen. When you reach the exit to the next level Display will pulse as a warning. It is not advisable to leave without first collecting all available magical objects (see below.) MONSTERS On each of the first three levels you must fight six different types of monster, some of which can be killed with one well placed blow. They are: The Wastelands: Wastelands Saurian beasts, Neanderthal men*, Apes, Mutant Chickens*, Stabbers, Floaters. The Caverns: Caverns Carnivores, Orc Guards*, Crabs, Slithering Things* Cave Trolls, Stingers. The Dungeons: Dungeon Pit Things, Dungeon Masters*, Giant Grubs, Gobblers*, Eyes, Orclets. *= These Monsters can be killed with a single blow !! If you survive to the Sanctum of Drax you must face The Living idol, a great Demon and finally the dreaded Drax. MAGICAL OBJECTS --------------- In each of the three levels there are 2 magical objects that you will need to collect in order to survive throughout the quest. * The AXE increases your strength * The GLOBE guards against death from Drax's magic * The POTION increases your resistance * The KEY opens portcullis doors * The SHIELD guards against instant death from the Demon's fire * The JEWEL disables the Living Idol when the idol is reached. ENERGY AND LIVES Your energy is displayed as a bar at the top right of the screen. When it runs out you lose a life. You start the game with five lives. More lives can be gained throughout the game by collecting skulls you may find. These contain the life-force of warriors who have preceded you. When you lose all your lives you restart the current level. The energy of the current monster you are fighting is displayed as a bar at the top left of the screen. When it runs out the monster is destroyed. SCORING The more difficult fighting moves will score highly and do more damage. KEYBOARD MOVES Q = run A = "U turn" O/P = walk left/right Space = fire (hold and then Q/A/O/P to make different attacks) Caps Sh.= PAUSE N = THROUGH DOOR Space (while paused) = QUIT Space (while running) = JUMP To jump across holes or pits you will need to make a running jump. If you do not far enough you will find yourself teetering on the far edge of the hole. By swiftly waggling the joystick left or right you may save yourself. ********* The instructions are taken from an c64 or CPC site (I can't remember now), sometimes these people can be usefull ;-) To be honest, I love them everyday more and more :-) 'Speccy adaptation' (keys etc.) was done by Aleksandar Lukic, alexlux@eunet.yu .