THE SPY WHO LOVED ME Domark THE GAME James Bond and Soviet agent Anya Amasova form an unlikely alliance in this the most famous of Bond's escapades. Together they must investigate the recent disappearance of two submarines - one Russian and one British. Microfilm evidence suggests that they have been stolen by the power-mad Karl Stromberg. You are despatched to Sardinia to investigate Stromberg's plans at his underwater fortress Atlantis. To assist you in your mission, Q has provided his revolutionary Submarine Car which, when kitted out, is armed to the teeth with a fantastic array of weaponry. Q'S EQUIPMENT LIST SUBMARINE CAR On Land Offensive Weapons: Machine Gun, Missile Launcher, Ground to Air Missiles, Rear Defenses: Smoke Gun, Paint Jet, Vehicle Armour Underwater Offensive Weapons: Explosive Bolts (4-way), Torpedoes (8-way), Laser gun Rear Defenses: Vehicle Armour SPEEDBOAT Offensive Weapon: Missile Launcher Defensive Weapon: Smoke Gun WET BIKE Offensive Weapons: Machine Gun (4-way), Micro Missiles (3-way), Laser gun Defensive Weapon: Vehicle Armour All weapons are available from the Q-Truck, or as packages which can be collected en route. GAMEPLAY Scene 1. Bond and Anya collect the car from Q at the harbour and drive to their hotel. Take this opportunity to practise your driving skills and learn how to handle the car. There is a time limit - you have to get to the hotel in time to catch a boat which will take you to your meeting with Stromberg. Use the car's terrific handling to avoid innocent people and traffic as you hurtle along the twisting roads to your destination. Drive over Q-Tokens to buy extra weapons for use in later scenes Having picked up the speedboat Bond must travel out to Stromberg's Atlantis, avoiding innocent swimmers, wooden piers and Stromberg's agents whose speedboats follow in hot pursuit Scene 2. Having completed their meeting with Stromberg, Bond and Anya head back to their hotel. However, Stromberg's suspicions are aroused and he orders them killed. Drive into the Q-Truck to buy weapons and to repair your car using the Q-Tokens you have collected. James decides to have another look at Atlantis - from underwater. You can only get into this scene by obtaining underwater capability from Q. Use the extra weapons provided by Q to destroy large enemies. Scene 3. (16-bit versions only) Bond's visit to Atlantis confirms his suspicions about Stromberg. An American nuclear submarine is sent to destroy Atlantis; Bond joins Anya on board. However, Stromberg is one step ahead of the game and has the American sub captured and hidden inside a huge hollow supertanker. Bond escapes and releases the crews from the British, Russian and American submarines. Together they launch an attack only to find that Stromberg is in the control room, safe behind armour plated steel. Bond takes a detonator from the sub's nuclear missile and climbs onto a security camera in a death defying mission to blow a hole in the shielding. Defend Bond from the guards who rush out to attack him. Watch out for the enemy divers in the water - they will pop up anywhere. Remember, you must keep Bond safe until the nuclear charge explodes. Shoot magazines for extra ammunition. Scene 4. (16-bit versions only) Bond and the submarine crews rush into the control room only to find that they are too late! Stromberg has escaped, taking Anya with him as hostage. His last action was to reprogram the British and Russian subs with their deadly nuclear missiles targeted on New York and Moscow. The resulting explosions will plunge the world into nuclear war while he hides beneath the waves in Atlantis. Bond has only one chance - to reprogram the targeting computer with the co-ordinates of the submarines before they reach their launch sites: Submarine # 1: 039 048 (Degrees) Submarine # 2: 038 022 (Degrees) Match the master sequence of symbols with the symbols generated by your entered number sequence. Be quick You have only one chance to stop Stromberg and his plans for global domination. Scene 5. The US Commander has orders to destroy Atlantis even though Anya is still hostage. Bond is given one hour to rescue her. Using the specially modified Wet Bike flown in by Q, he must destroy its outer defenses and enter Atlantis. Q has air dropped packages onto the surface for you to collect. Use these to destroy the various craft which are determined to stop you reaching your destination. Scene 6. (16-bit versions only) Bond runs down the corridors of Atlantis looking for Anya. Here he encounters Stromberg's forces and the enormous, bone-crunching henchman JAWS! Hold off Stromberg's bodyguard until Stromberg panics and makes a run for it! Watch out! The near invincible JAWS has remained behind to settle old scores. Controls: Guide Bond using joystick or keyboard. Press fire to shoot and launch extra weapons. Hold down the fire key to operate the car's defense systems. Keys: 16-bit: Keyboard Joystick Q - Up/Accelerate Push Up - Up/Accelerate A - Slow/Down Push back - Slow/Down O - Left Push Left - Left P - Right Push Right - Right Space - Fire/Enter Fire Button - Fire/Enter H - Hold/Pause 8-bit: Follow on-screen instructions