Aladdins Cave ============= You will find the procedure for loading a program in the Spectrum basic manual, chapter 20, or in the Spectrum + basic manual, page 12 to 16. The procedure for loading ALADDINS CAVE is given below. 1. Connect the ear socket of the Spectrum to the ear socket on your cassette recorder. 2. Make sure the tape is wound to the beginning. 3. Set the volume control to a suitable level. 4. Set maximum trebble, minimum bass on the tone controls. 5. Type LOAD "" 6. Press ENTER. 7. Start the cassette recorder. 8. The program will RUN itself once loaded and will not allow exit back to basic. If the program does not load correctly, clean your cassette heads, check your connections and try different volume levels. (c)Copyright 1985 Artic Computing Ltd. All rights of the producer, and of the owner, of the work being produced, are reserved. Unauthorised copying, hiring, lending, public performance and broadcasting of this cassette is prohibited. The publisher assumes no responsibility for errors, nor liability for damage arising from its use. WARNING: These programs are sold according to Artic Computing Ltd's terms of trade and conditions of sale. Copies of which are available at request. Aladdin has got himself into trouble having been trapped in a Labyrinth by the eveil Wizard. Each location in this Labyrinth has various animated dangers, including falling rocks, spiders, birds, snakes etc.... Aladdin has the power to pick up various objects, some of which allow Aladdin to transform into other lifeforms once a complete set has been collected. Each lifeform has different powers, which may be used in those locations that are not effected by the wizard's prohibiting spells. These transformations include: A Monkey; A Bird; A Genie and A Dolphin. The Wizard will try to retain all the objects on a screen. Once you have collected all the objects from the screen you may keep them. Should you leave a screen before collecting all the objects, the Wizard will regain and replace them. You must then try to collect them ALL again!! You must escape from a labyrinth of caves, down a precipice, along a river and across a desert to the walls of the CITY, in which the Wizard has taken refuge. TIP: You can enter the city by bribing the guard. You must then find your way to the Wizard's lair, having collected all the correct weapons and spells to overpower him. GAME CONTROLS: You may control the game with 1 KEMPSTON JOYSTICK 2 CURSOR KEYS 3 KEYBOARD CURSOR KEYS Movement as indicated by cursor JUMP - 0 PAUSE - 9 KEYBOARD UP - QWERTYUIOP DOWN - ASDFGHJKL ENTER LEFT - CAPS/SHIFT C N RIGHT - Z V M JUMP - X B SYMBOL/SHIFT To transform from one life form to another (when you have collected the correct objects) USE: UP & JUMP --- MAN DOWN & JUMP --- MONKEY, BIRD, GENIE The change to the DOLPHIN is done automatically when you go into and out of water. ADDITIONAL CONTROLS 1 & 2 - ABORT 3 - SOUND ON 4 - SOUND OFF GOOD LUCK (c)1985 Artic Computing Ltd.