ALTERED BEAST ============= Awaken the beast within you ... Zeus has called upon you! Only a brave and fearless warrior can save his beloved daughter Athena, from the cunning clutches of Nelf, evil Lord of the Underworld. Risen from the grave, you are presented with Supernatural powers beyond this world. Collect the 'mystical' spirit balls and transform into an awesome array of creatures - as Strongman, punch and kick harder than ever before as WereWolf and WereTiger rip the flesh of the demons of hell and as Bear, knock out your enemies with one bad breath! You hear the distant cries of the beautiful Athena and as the terrors of the Underwold tigten their grasp, the beast within you rises of face the final battle!! LOADING INSTRUCTIONS C64 cassette Insert the cassette in your data cassette. Hold down the SHIFT key and press RUN/STOP. C64 disc Insert the disc in the drive. Type LOAD"*",8,1 then press RETURN. C128 Type GO64 then press RETURN. Type Y when prompted followed by RETURN, then follow the appropriate C64 instructions. Spectrum cassette Insert cassette in your tape recorder and type LOAD"" then press ENTER. Press play on the tape recorder. Amstrad disc Insert the disc in the drive. Type RUN"DISC and press ENTER. Amstrad tape Press CTRL and the small ENTER key. Press play on cassette recorder. Atari ST Insert the disc in drive A and switch on the computer. Amiga Insert the disc and switch on the computer. MULTI-LOAD INSTRUCTIONS Altered Beast is a multi-load game. Each level will be loaded as you complete the previous one. This means that to enjoy continuous play you MUST keep your Altered Beast cassette in your cassette player, or your Altered Beast disk in your disk drive, at all times during a session with the game. ST/Amiga disk versions In addition, you will be prompted to insert disk TWO, during the game. If you have a second disk drive connected to your computer, you may place the second disk in it during the loading procedure. Spectrum/Amstrad/Commodore 64 Tape/disk versions In addition, on a cassette version the main game is on side 1 with the levels on side 2. When prompted turn over the cassette and rewind to the start of side 2 and press play. When you lose all your lives, rewind the cassette to the start of side 2 and press play. On the disk version you will be prompted to insert side 8. CONTROL METHODS Spectrum - Sinclair joystick, Kempston joystick, cursor, joystick, redefinable keys Amstrad - joystick, redefinable keys C64 - joystick only ST - joystick only Amiga - joystick only OTHER KEYS Spectrum/Amstrad "H" to pause, when in pause mode, pressing "Q" will quit game, and SPACE key will exit pause mode. C64 "SHIFT LOCK" key - to pause / unpause. Player 1 - port 1. Player 2 - port 2. ST/Amiga "Function Key 1" - Pause, any key to unpause "ESCAPE" key - Quit. ST Amiga Player 1 - Port 1 Port 2 Player 2 - Port 0 Port 1 CONTROLS 8 1 2 \ | / \|/ 7--*--3 /|\ / | \ 6 5 4 Spec/Ams Commodore 64 ST/Amiga 1 Low Jump Jump Low Jump* 2 Low Jump Right Jump Right Low Jump Right* 3 Walk Right Walk Right Walk Right 4 ------- ------- -------- 5 Crouch Crouch Crouch 6 ------- ------- -------- 7 Walk Left Walk Left Walk Left 8 Low Jump Left Jump Left Low Jump Left* * Pressing the "FIRE" button on any of these moves will cause you to "Kick" or "Punch". With FIRE button pressed: Spec/Ams Commodore 64 ST/Amiga 1 High Jump & Punch Jump & Kick High Jump* 2 High Jump Right&Punch Jump Right & Kick High Jump Right* 3 Punch Right Punch Right Punch Right 4 -------- Crouch & High Kick Crouch & High Kick 5 Crouch & Low Punch Crouch & Low Punch Crouch & Low Punch 6 -------- Crouch & High Kick Crouch & High Kick 7 Punch Left Punch Left Punch Left 8 High Jump Left & Punch Jump Left & Kick High Jump Left* * Kick in current direction. LOADING DIFFICULTIES We are always seeking to improve the quality of our product range, and have developed high standards of quality control to bring you this product. If you experience any difficulties whilst loading, it is likely to be a fault other than the product itself. We therefore suggest that you switch your computer off and repeat the loading instructions carefully, checking that you are using the cprrect set of instructions for your computer and software. If you still have problems, consult the User handbook that accompanied your computer or consult your software dealer for advice. In the case of continued difficulty and you have checked all of your hardware for possible faults, may we suggest that you return the game to the place of purchase. Customer Enquiries/Technical Support 0734 310003 ACTIVISION UK LTD, Blake House, Manor Farm Road, Reading RG2 OJN. CREDITS Programming by: Spectrum/Amstrad — Soft Option Commodore 64 — Michael Archer Atari ST/Commodore Amiga — Jeff Gamon Graphics by: MAK Computer Graphics Music by: Spectrum/Amstrad — Paul Hileg Commodore 64 — Martin Walker Atari/Commodore Amiga — Uncle Art Tested by: Dave Cummins, Nick Goldsworthy Produced by: Stuart Hibbert A Software Studios Production Altered Beast TM and SEGA® are trademarks of SEGA Enterprises Ltd. This game has been manufactured under licence from SEGA Enterprises Ltd. Japan. © SEGA 1988,1989 Marketed and Distributed by Activision