ARKANOID It's program code, graphic representation and artwork are the copyright of Imagine Software (1984) Limited and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Imagine Software (1984) Limited. All rights reserved worldwide. Arkanoid runs on the Spectrum 48/128 micro computers. THE GAME The era and time of this story is unknown. After the mothership "Arkanoid" was destroyed, a spacecraft "Vaus" scrambled away, only to be trapped in the void. You control the Vaus and have to penetrate 32 levels and then confront the "Dimension Changer" whom you must destroy in order to reverse time and resurrect the "Arkanoid". Frantic action and split second timing combine to produce the most addictive and compulsive game. LOADING 1. Place the cassette in your recorder ensuring that it is fully rewound. 2. Ensure that the MIC socket is disconnected and that the volume and tone controls are set to the appropriate levels. 3. If the computer is a Spectrum 48K or Spectrum + then load as follows. Type LOAD "" (ENTER). (Note there is no space between the two quotes). The " is obtained by pressing SYMBOL SHIFT and P keys simultaneously. 4. Press PLAY on the recorder and the game will load automatically. If you have any problems try adjusting the volume and tone controls and consult Chapter 6 of the Spectrum manual. 5. If the computer is a Spectrum 128K the follow the loading instructions on- screen or in the accompanying manual. CONTROLS The game is controlled by Joystick or Keyboard as follows. NOTE - High score can only be entered using keyboard control. Keyboard Right is B to Space Left is cap-shift to V Fire is A to L Joystick Kempston and Sinclair (1) Joystick compatible. HOW TO PLAY You control the Vaus craft which can be moved left or right. Using your skills, you must deflect an energy bolt which will gradually break down the walls confronting you. Certain coloured bricks must be hit more than once and others are completely indestructible. Alien life forms descend at random to hinder you but are eliminated on contact with either the energy bolt or the Vaus. You are aided in your attempts with energy Capsules which are hidden beneath certain bricks and released upon their destruction. Each capsule has a different power and is denoted by a letter painted on its side. These are as follows: S Slows down the speed of the energy bolt, making it easier to position yourself. C Enables you to catch the bolt, move to the desired position and then fire. E Expands the Vaus craft, giving you more chance to deflect the bolt. D Disrupts the bolt into three separate components thereby giving you three times the effect. L Arms your Vaus with a laser allowing it to shoot bricks and aliens. B Breaks the section of the wall enabling your Vaus craft an alternative escape route to slip through to the next level. P Awards you an extra life. STATUS AND SCORING On screen scoring displays current score, hi-score, number of lives remaining and level attained. Points are awarded between 50 and 120 for knocking out a brick, depending on the colour. Collecting a capsule is 1,000 and hitting an alien scores 100 points. Extra lives are awarded for collecting the "P" capsules. HINTS and TIPS * The disruption capsule is of great use if your bolt is caught behind or enclosed within, a wall. * The laser is most useful to break down the bricks which require a number of hits. * Using the very edge of your Vaus to deflect the bolt will give you a much sharper angle - most useful for maneouvering it into restrictive places. Good Luck This software product has been carefully developed and manufactured to the highest quality standards. Please read carefully the instructions for loading. IF FOR ANY REASON YOU HAVE DIFFICULTY IN RUNNING THE PROGRAM, AND BELIEVE THAT THE PRODUCT IS DEFECTIVE, PLEASE RETURN IT DIRECT TO: MR. YATES, IMAGINE SOFTWARE (1984) LIMITED, 6 CENTRAL STREET, MANCHESTER M5 2NS. Our quality control department will test the product and supply an immediate replacement if we find a fault. If we cannot find a fault the product will be returned to you, at no charge. Please note that this does not affect your statutory rights. CREDITS Coding by Mike Lamb. Graphics by Ronnie Fowles. Produced by D.C. Ward. 1987 Imagine Software (1984) Limited. Licensed from Taito Corp., 1986. Programmed for the Spectrum by Imagine Software. Export outside Europe prohibited. (French instructions omitted.) -------------------------------------------- Document created by Frode Tennebø, 20061227.