ARKANOID 2 - "The Revenge of Doh" (Imagine) The huge alien spacecraft, ZARG, has entered our universe. It is known to contain the dimension controlling force DOH, a being believed to have been destroyed forty thousand years ago in the Arkanoid Spacewars. Doh has metamorphisised into an even greater adversary and now threatens the very universe. Only your skill and split second timing can now save us! Deploy the new Vaus II spacecraft and may fortune follow you. Adding to the fun and excitement of ARKANOID. With many extra Vaus effects and a secret additional alien, this is the most thrilling reaction game since ARKANOID, with so many improvements you just won't be able to stop playing. LOADING 1. Place the cassette in your recorder ensuring that it is fully rewound. 2. Ensure that the MIC socket is disconnected and that the volume and tone controls are set to the appropriate levels. 3. If the computer is a Spectrum 48K or Spectrum+ then load as follows: Type LOAD "" (ENTER). (Note there is no space between the two quotes.) The " is obtained by pressing the SYMBOL SHIFT and P keys simultaneously. 4. Press PLAY on your recorder and the game will load automatically. If you have any problems try adjusting the volume and tone controls and consulting Chapter 6 of the Spectrum manual. 5. If the computer is a Spectrum 128K then follow the loading instructions on-screen or in the accompanying manual. NOTE The Spectrum 48K version is on the labelled side of the tape and the Spectrum 128K version is on the unlabelled side of the tape. CONTROLS The game is controlled by Sinclair joystick in Port 2 or the keyboard. JOYSTICK LEFT <-------> RIGHT FIRE - FIRE KEYBOARD LEFT - CAP SHIFT,Z,X,C,V RIGHT - SYMBOL SHIFT,SPACE BAR,B,N,M FIRE - ENTER,L,K,J,M,G,F,D,S,A STATUS AND SCORING On-screen scoring displays score, hi-score, number of lives remaining and the level attained. Points awarded are between 60 and 140 for destroying a brick, depending on the colour. Hitting aliens scores 100 points and collecting a capsule gives you 1000 points. An extra life is awarded at 50,000 points and collecting a 'P' capsule. HOW TO PLAY You control the Vaus craft, which can be moved from left to right. Using your skills, you must deflect an energy bolt which will gradually break down the wall confronting you. Certain coloured bricks must be hit more than once and others are completely indestructible. Alien life forms descend at random to hinder you but are eliminated on contact with either the Vaus or the energy bolt. SPECIAL POWERS You are aided in your attempts with energy capsules which are hidden beneath certain bricks. These capsules are released upon the destruction of the brick. Each capsule has a different power, denoted by a letter painted on its side. These powers are as follows: B - Breaks through the side wall, giving the Vaus an alternative escape route to the next level. C - Enables you to catch the bolt, move to the desired position and then fire. D - Disrupts the bolt into five separate components, thereby giving you five times the effect. E - Expands the Vaus, giving you more chance to deflect the energy bolt. G - Gives the Vaus a ghost, which trails along behind the Vaus but cannot deflect the energy bolt. L - Arms your Vaus with a laser, allowing it to shoot through the bricks and aliens. M - Breaks the bolt into three separate components, which regenerate when each one is lost. P - Awards you an extra life. R - Reduces your Vaus, making it harder to deflect the energy bolt. S - Slows down the speed of the energy bolt, making it easier to deflect. T - This causes a twin of the Vaus to appear. These craft are identical and give you twice the effect. Special Capsule - This bestows a random special power on the Vaus. HINTS AND TIPS * The disruption capsule is of great use if your energy bolt is trapped behind a wall. * The laser is most useful to break down bricks which require a number of hits. * Using the very edge of your Vaus to deflect the bolt will give you a much sharper angle, most useful for manoeuvering into restrictive places. GOOD LUCK! CREDITS Programmed by Mike Lamb Graphics by Ron Fowles Music and sound effects by Gary Biasillo Licensed from (c) Taito Corp. 1986 Programmed for the Spectrum by Imagine Software Export outside Europe prohibited Produced by D.C. Ward (c) 1988 Imagine Software