THE SPECTRUM GAMES DATABASE BATMAN - THE CAPED CRUSADER PUBLISHER Ocean AUTHOR YEAR 1988 CATEGORY Arcade Adventure CONTROLS Keyboard, Kempston, Cursor KEYS : Redefinable Without fire button pressed: Climb left Face back Climb right \ | / \ | / \ | / \ * / Walk left ----* *----- Walk right / * \ / | \ / | \ / | \ Duck left Face Duck right front With fire button pressed: High kick left Face back High kick right \ | / \ | / \ | / \ * / Punch/throw -----*O*----- Punch/throw left / | \ right / | \ / | \ / | \ Low kick left Pick up Low kick right object/ enter utility screen INSTRUCTIONS There are two separate "plots" revolving around Batman's deadliest enemies - The Penguin and The Joker: 1) A Bird In The Hand The Penguin, having been released from jail, decides to set up an umbrella factory in Gotham City, but (of course) is secretly using it as a cover for his plan to take over the world with an army of robot penguins! As Batman, can you shut down the factory computer and prevent the world from getting the bird? 2) A Fete Worse Than Death Robin has mysteriously disappeared, the only clue being a single playing card left behind by his kidnapper - the Joker! On the flip side of the card is a message: "Robin heads for a fete worse than death, the fuse is lit - so don't waste your time, follow your nose and remember, there's no place like home! Boom! Boom!". Can you unravel the mystery, save Robin and defeat the Joker? The presentation on screen simulates a comic strip with Gotham City and its inhabitants appearing in multiple overlaid panels. Any text (clues, descriptions etc.) is displayed in caption boxes in the appropriate panel. The player, as the Batman, has complete freedom to move around and interact with the numerous locations, solving puzzles en route. By pressing down and fire together, Batman will enter the utility screen. This displays all the objects which you have picked up and also the control icons which are used to manipulate them. (You can also change various aspects of the game's displays and sound effects at this point). Batman's energy status bars and the game completion percentage are also displayed on this screen. By moving the Bat-cursor onto the object and pressing fire, then pressing the Utilise icon in the same manner, that object will be used. ie. food eaten (energy increased) etc. HINTS 1. DON'T EAT TOO MUCH TOO SOON 2. SOME OBJECTS DO MORE DAMAGE THAN GOOD 3. KEEP DUCKING TO AVOID BULLETS 4. NEVER JUDGE A BOOK BY ITS COVER (JOKER'S PLOT) SCORES RECEIVED Crash "A finely-honed arcade advennture which is surely the best comic licence ever - you'd be batty to miss it". RATING : 93% (CRASH #60, January 1989) GENERAL FACTS NOTES COMPLETE SOLUTION - Batman the Caped Crusader ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ "Another fine gem from another fine raid (on non-Speccy-emu-sites) done by Alex Lux" ;-) alexlux@eunet.yu At the beginning let me specify that this is translated solution from one old (1989) Ex-Yugoslav computer games magazine "Svet Igara" (World of Games) originally written by Bojan Majer. I just translated it to English and copied the map. (these are the words of Milosh, author for Commodore 64 site, so bear in mind that there can be some minor distinctions to Speccy version- AlexLux)(story continues...) I'll assume that you already know how the controls work in Batman as they are quite simple. I recommend studying the map before you start the game and you'll find it much easier to finish it. The first part is relatively easy, anyway. I will assume that every time energy drops on critical level you will use some food to restore it, use the mask and enemies will stop attacking then for a while and use trainers to gain speed, again just for a while. Penguin plot: You start the game in Bat-Cave take all objects except grenade (it's basically a red haring) use batarang, and you will have weapon until the end of the game, then get out of the cave and pick up tools. Back to starting room use the tools to fix the computer, insert the disk in computer. Get out on the street. Get key then go to roof, take rope, right to doors and open them with lock pick next to it. Get in and find Lift key, take it and use it with lift to get down. Now find and get dart, then the game disk, now keep going north and east until you find an egg, take it and use rope on same spot, climb rope, use dart, get pass and use magnet on pass to get some points, get out of the factory. Go to another roof and get lamp, get down to streets get key and go to the doors to Penguin's mansion, open them with pass. Get in and use flashlight, find and Get Video Tape and go E, N, E, Unlock door with key, W, W. There should be a VCR in that room, use video tape with it and the TV screen should start displaying number 4. Go to location '3 steps to hell', now go N, W, W, N, there is trumpet in this room (haring, again), go E and insert game disk in Penguin's computer. Message 'computer stopped' should appear, congratulations you have just ended the first part of batman. Joker plot: The goal of this part is rescuing Robin who is held captive by Joker at fanfare. It is essential to check out the map before you start the game, like part one you start your quest in bat-cave. Take light bulb and use it in the western room, take gas mask and lamp, exit cave and take and use batarang, go down. As soon as you touch the ground go to inventory and use gas mask, you must do it really quickly as you'll start loosing energy fast. You may take ears in same room to hear Robin cry for help, in order to use food in this part, first you must find and use teeth, so go and get them (check the map where to find them), now get sunglasses (use them in bright rooms so you can see). Now you can begin real work you must find and get wire cutters, when you get them start disabling clock mechanisms marked 1-10 on map. When you disable all of them Joker will appear in one location in unfair, find him and beat the s*it out of him and he will lave you a rope, get it, now get coin and go to the room with slot machine, keep using coin with slot machine until you get card, now go to the location where Robin is held (open doors with card, some doors are moving so you might want to nail them with hammer and nails), use Rope and finish the game.