BOBBY CARROT ============ Carrot: Run across carrots to pick them up. You need to collect all carrots to enable the exit-field. Easter Egg: Run across empty nests and Bobby will fill them up with little easter-eggs. You need to fill all of them, otherwise the exit will not become enabled. But be careful, as you will not be allowed to run across your inserted eggs. Exit: After collecting all carrots or placing all easter eggs into empty nests, the exit will be enabled. Proceed by running across. Key and Lock: In order to pass a locked field, Bobby needs to have a key which fits to the locks colour. Trap: If you happen to run across a trap, it will be activated. After that you should not pass the field again. Conveyor belt: Once touched, Bobby will move automatically into the signaled direction. It can be left only through the sides or at the end. Note that you also cannot move into reverse direction. Conveyor switches: By pressing these, all conveyor belts will change the moving direction. Nothing will happen if a button gets touched, when it was already pressed. Rotary stones: You can move across these stones only from specific directions. You will note this by checking the borders of the field. Once leaving the stone, it will turn itself by 90 degrees clock-wise. Rotary switches: These red switches turn around all rotary stones within the playfield by one step (90 degrees). At the same time, all other red switches in the playfield will toggle their status, depending on the previous configuration. Running across inactive switches will cause nothing. Graphics: diver4d Music: Quiet with support nq and karbofos Code: Zorba^3umf Project leader: Kyv^3umf Original game: FDG Mobile Games (c) 2018