STORY The Evil Witch Soraya, simply put, hated Cheril. Specially after she had gained her Goddess status (see previous game “Cheril the Goddess“), when Soraya cried in anger and envy for four days straight. She just couldn’t stand Cheril, and spent long sleepless nights thinking about something really awful to do to her. Finally, she conceived a truly evil plan. Rigoberto Brioso was an incredibly beautiful wizard. She used to take long walks playing his lire along the paths in the gardens of his mansion, and stopped only to watch the sprinklers and let the birds come and land on his golden curls. That’s why Cheril accepted immediately when she received an invitation for a walk alongside the famous Wizard, listening to the beautiful sounds of mockingbirds and the chant of the unicorns. Or something. Nevertheless, when she arrived to their date, she felt something was going incredibly wrong… She was in an old, decrepit, dark mansion and the handsome wizard prince was nowhere to be seen. Then she heard the evil laughter of Soraya: - I’ve set a time bomb in each floor of this mansion, which will activate once you enter, so you better run unless you want yourself turned into a pile of pudding! Cheril was immortal, but not invincible: a violent explosion would not kill her, but would tear her in pieces, and living in such a condition wasn’t a very nice perspective. So she decided to RUN for her “entireness”. But awe! All the chambers were locked! luckily, the mechanism was simple and all she had to do was push around the statues to make them fit in their pink bases. Simple, but time consuming. And time was scarce… THE GAME Help Cheril in the sixth game in the Cheril Trilogy! You have approximately one minute to escape each of the four floors in the mansion, each floor being composed by five closed chambers. To progress from one chamber to the next, you’ll have to open the gate by means of pushing around every statue on the screen to their bases. If you get it wrong you can always restart the room by pressing “fire” over the blueish tile you will find in every room with statues. This will revert the room to the original position. You must hurry, because if the time runs out you’ll have to start the current floor over. Luckily, you can collect hourglasses for some more time, but be careful with the mansion inhabitants, who are everything but friendly. CONTROLS You can use the Sinclair Interface II or Kempston joysticks, or the keyboard. The commands are as follows: O (joystick left): move left P (joystick right): move right Q (joystick up): move left A (joystick down): move down Movement + Fire: push statues