H.A.T.E. (HOSTILE ALL TERRAIN ENCOUNTER) ======================================== The year is AD 2320 and the Galaxy is in turmoil with the alien threat ever increasing, the lack of experienced assault a personnel is severely undermining the defences of civilised sectors. You are needed to repel the hostile alien forces - but you have to qualify first. Prepare to go to Stripworld - the training ground for all Galactic Fighter Pilots! LOADING INSTRUCTIONS CBM 64/128 CASSETTE Press SHIFT and RUN/STOP keys simultaneously. Press PLAY on the cassette recorder. CBM 64/128 DISK Type LOAD "*",8,1 and press RETURN. SPECTRUM 48/128K, +2 CASSETTE Type LOAD"" and press ENTER. Press PLAY on the cassette recorder. SPECTRUM +3 DISK Turn computer on, insert disk and press RETURN. AMSTRAD CPC CASSETTE Press CTRL and small ENTER keys. Press PLAY on the cassette recorder. AMSTRAD CPC DISK Type RUN"DISK and press ENTER. ATARI ST Insert disk, turn on computer and game wil load and run automatically. CBM AMIGA Turn on the computer, insert disk. SCENARIO The year is AD2320 and the Galaxy is in turmoil. With the alien threat ever increasing, the lack of experienced assault personnel is severely undermining the defences of civilised sectors. You are needed to repel the hostile alien forces - but you have to qualify first. Prepare to go to Stripworld - the training ground for all Galactic Fighter Pilots! Initially controlling a Star Fighter, PLASMA CELLS lining the route must be collected and taken through the barrier. Upon completion of this level you will take the controls of the ground assault vehicle. Manoeuvre the GAV to the next barrier, again collecting Plasma Cells to power the waiting Star Fighter. This will continue until you can advance no further. To test you to the simulated alien defences line the way and must be overcome. Ground skimming projectiles, intelligent missiles, enemy star fighters, mine barriers and many more obstacles will challenge even the most advanced Fighter Pilot. GAME PLAY You begin with four lives (one CBM 64/128). Each time your craft is destroyed a life is lost. Extra lives are gained by collecting the PLASMA CELLS (the remains of the nuclear generators). If your craft is hit whilst carrying one or more cells one cell will be destroyed whilst saving you from destruction. The number of Plasma cells carried through determines the number of lives for the next level. If you loose all of your lives beyond level two CENTRAL COMMAND will send you back one level. HOSTILE ALL TERRAIN ENCOUNTER has 30 levels, divided into three stages. Levels 1-10 Trainee Levels 11 - 20 Fighter Pilot Levels 21-30 Commander Upon completion of levels 11/21 all subsequent games will begin at these levels. To return to level 1 the game must be reloaded. SMART BOMB (CBM64/128 Version Only) Touching the smart bomb causes it to detonate, destroying everything on screen except your ship. This includes any Plasma cells that your ship may be carrying. CONTROLS: STAR FIGHTER Fire Lasers —> • Dive ^ | Bank left <----------------*-------------------> Bank right | v Climb Alternatively the following keyboard controls can be used: Q - Climb A - Dive K - Bank Left L - Bank Right SPACE BAR or Z to M - Fire lasers. The take off and landing procedure is controlled by autopilot. CONTROLS: GROUND ASSAULT VEHICLE Fire Lasers —> • Advance ^ | Move left <----------------*-------------------> Move right | v Retreat To launch a bomb press the FIRE BUTTON whilst pushing the joystick forward. Alternatively the following keyboard controls can be used: Q - Advance A - Retreat K - Move left L - Move right SPACE BAR or Z to M - Fire lasers Q and SPACE BAR - Launch Bomb P - Pause ENTER - Return to game G & U - Abort game N.B. You are unable to move forward whilst launching a bomb. CREDITS H.A.T.E. written by Costa Panayi (Spectrum, Amstrad). CBM 64/128, Atari ST and CBM Amiga programming and graphics by Sentient Software Limited from an original design by Costa Panayi for Vortex Software. Music and sound effects by Benn Daglish. © 1989 Vortex Software. Produced under license by Gremlin Graphics Software Limited, Alpha House, 10 Carver Street, Sheffield, SI 4FS. Telephone No. 0742 753423.