HALLOWED KNIGHT =============== The game Hallowed Knight is a metroidvania action-adventure game for Spectrum 48k. This game was made to take part in the ZX dev 2021, as a tribute of the original Hollow Knight game, a masterpiece of videogames available in different platforms like PS4, Switch or Steam. If you can play it, don't wait more!. The game takes place in Hallownest, a desolate and subterranean kingdom of beings that look like insects that have been infected by a strange corruption. The knight holds a sword called sting and he can use different spells too when he has enough Soul (left upper bar) Besides, he can buy these spells and other abilities with the money called Geo (right upper number). Soul and Geo can be gained killing enemies. This game can last about one hour to be fisnished. How to play You can play Hallowed Knight using keyboard (recomended) or joystick. The keys are: Left- O Right- P Up/Jump - Q Down - A Fire 1 (Sting) - M Fire 2(Spells) - SPACE In any case you can redefine it, and if you are going to play with a Spectrum 48K original keyboard, probably you'll want redefine the fire keys. Tips In this game there is not permanet death, if you die you'll reborn to continue the adventure. To hit enemies you must use the key fire1 and a directional key, because you can attack at four directions. To reach some parts of Hallownest you could need some special ability or spell. Use the benchs to rest and recover life, but consider that if you die you'll reborn in that point. When you die, your ghost remains where you died, if you can get it, you'll recover your money, but only if you don't die again. You can jump higher attacking with your sword the floor of thornes. There is a bank where you can keep your money, use it. Loss too much money can make the adventure harder. To play Hallowed Knight you'll need a real Spectrum or an emulator like Retro Virtual Machine. Acknowledgments Thanks to Jonathan Cauldwell for his MPAGD engine, to all the people at "Spectrum Makers 2021" telegram group , specially to Sergio_the_pOpE, and thanks to Ivan Sánchez (IvanZx) for launching the ZX Dev 2021 contest and all people that have participated in one way or another in the development this contest. And above all, to the players.