THE SPECTRUM GAMES DATABASE JUMPING JACK PUBLISHER Imagine YEAR 1982 DESCRIPTION Jumping Jack is a platform game. CONTROLS: Left - SYMBOL SHIFT Right - BREAK SPACE Jump - CAPS SHIFT Pause - Z INSTRUCTIONS Using the keys, the idea is to reach the top of the screen. Each screen consists of 8 floors, and Jack has to jump throught the (moving) holes in these floors to progress. Each time he makes it through a hole, another one appears in one of the floors. If Jack falls down one of these holes, he is momentarily stunned, and loses a life if he falls through the bottom floor. Things are made more difficult on later levels with the addition of nasties that walk along the floors, and also need avoiding. The number of nasties present depends on the level Jack is on. After each level is completed, the line from a poem, THE BALLAD OF JUMPING JACK, is revealed. URL ftp://ftp.dcc.uchile.cl/pub/OS/sinclair/snapshots/j/jumpjack.zip CHEAT POKE 30094,102 - Unlimited Lives GENERAL FACTS The ballad of Jumping Jack is as follows: THE BALLAD OF JUMPING JACK A daring explorer named Jack Once found a peculiar track There were dangers galore Even holes in the floor So he kept falling flat on his back Quite soon he got used to the place He could jump to escape from the chase But without careful thought His leaps came to nought And he left with a much wider face Things seemed just as bad as could be Hostile faces were all Jack could see He tried to stay calm And to come to no harm But more often got squashed like a flea By now Jack was in a great flap He felt like a rat in a trap If only he'd guessed That he could soon rest After jumping the very last gap - WELL DONE NOTE Simplistic graphics, but an addictive gameplay. Proof that great graphics don't always make a game. INLAY INSTRUCTIONS Jumping Jack knows a rhyme, a four verse limerick. Unfortunately he is unwilling to recite it unless you help him scale the levels to the top of the screen. Only by helping him through all twenty screens will you learn the entire rhyme. For each screen completed he will tell you two lines. Jack is faced with eight layers initially containing only two moving gaps, the gap moving leftwards travels upwards whilst the gap moving to the right travels downwards. Jack must jump through the gaps above him whilst avoiding falling through the gabs below. Jack can only move upwards by jumping through the gap above but he can also move left and right. Should he run off the edge of the screen he will wrap around to the other edge. Should he fall down a layer he will bang his head and remain unconscious for a period of time during which he cannot move. Every time he arrives at the bottom of the screen unconscious he loses a life. At each successful jump a new gap appears at random - the first three new gaps descend then the next three ascend - up to a maximum of eight gaps. On making a successful jump at the top layer the 'next level' sequence is entered, and the next part of the rhyme is given. Hazards will begin to appear after the first level - one initially, then two right up to a maximum of twenty, one for each level completed. They all ascend and if Jack collides with a hazard he will be knocked unconscious. SCORING: After each completion of each verse of the poem (a four verse limerick) a new life is awarded. Scoring is by successful jumps and progressively more points are awarded at each new level. PROGRAM CODING by Albert Ball GRAPHIC DESIGN & ILLUSTRATION by Steve Blower (C) 1983 by Imagine Software. (Transcribed by Robin Stuart)