LAND OF MIRE MARE v.1.05 © 2014 by Luca Bordoni NOTICE This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in golden 80's. Finally, even if not officially, the legend has seen the light of day. Sabreman's last adventure, announced by ending credits seen in Underwurlde, Knight Lore and Pentagram, takes place in the Land of Mire Mare, where three volcanoes are on the brink to burn the whole territory. In order to avoid a disaster, Sabreman will have to find and use three magic jewels. THE LEGEND OF THE THREE JEWELS The mission is to find three enchanted jewels which have the power to turn off volcanoes, then throw them into the Well of Mire Mare, in order to break the curse. Sabreman's vital energy is represented by a water bar, which will decrease when a collision occurs with an enemy. Each jewel is defended by a deadly Guardian: a Knight, a Gargoyle and a Fire Eagle. Watch out for the Guardians, because they are invulnerable! In order to pick up a jewel, our hero has to leave a pledge, which can be found around the land. Once a pledge is exchanged with a jewel, it will be no longer possible to pick up the same object. If Sabreman has no items to be exchanged, jewels cannot be collected. Rising enemies can be defeated by weapons. Three main weapons can be collected: a Sword, an Axe and a Staff. Sword - kills all enemies except fire flames and Jewel Guardians. Axe - is useful to extinguish moving fire flames, but can also be used to open wooden doors instead of keys. Staff – can defeat all enemies including fire, except Jewel Guardians. Along the way, our hero can collect some bonuses: water glasses and bottles restore the energy, keys open wooden doors (each key works only once, opened doors will close again). The keys are not unlimited, so use them sparingly! If Sabreman is running out of keys, he can use the Axe to open wooden doors. Be careful and... good exploration! CONTROLS (KEYBOARD) Q - Move left W - Move right E - Move down R - Move up T - Use weapons / Pick up / Exchange objects The game uses Kempston & Sinclair Interface II joysticks as well. CREDITS - Authored with Arcade Game Designer by Jonathan Cauldwell. - Programmed by Luca Bordoni. - Very special thanks to Jarrod Bentley for graphic support and Mister Beep for having provided a splendid soundtrack! RELEASE HISTORY v.1.04 - Increased difficulty by changing Jewels Guardians dangerousness for deadly (so beware, a life is lost at first touch with them); - Enhanced fire effect by applying colours to weapon images. v.1.03 - There was a cheat with the doors that deliberately left in where you could, if timed correctly, pass through a door without a key or the axe, that has now been locked out. v.1.02 - Player's respawn fix: player should respawn and not disappear. v.1.01 - Changed fire performance: player changes colour instead of perform movements while shooting (Thanks BiNMaN!); - Player's respawn fix: player will respawn in the exact death point. v.1.00 - A first release to test the audience!