THE SPECTRUM GAMES DATABASE MIKIE PUBLISHER Imagine AUTHOR YEAR 1985 CATEGORIES Arcade CONTROLS Keyboard, Kempston, Cursor. Keyboard controls are redefinable. INSTRUCTION In school, Mikie has decided to take a message to his girl-friend in the schoolyard. This is far from an easy task though - which is where you come in... Mikie has to go through five different areas: the classroom, locker room, canteen, gymnasium and schoolyard. In each area he must collect all the hearts on the screen before moving on to the next one. Each time he collects a heart, a letter is added to a message at the top of the screen. The staff, however, are not too happy at this and will do their best to catch Mikie! 1. CLASSROOM - Mikie must collect the hearts from under the seats of his classmates, who are sitting on the hearts. He has to bump people onto another seat before picking up the heart; meanwhile, the teacher will attempt to catch him and will occasionally get so frustrated that he throws his false teeth at Mikie. Contact with the teacher or the teeth loses you a life. HALLWAY : Having done that, you must leave the room and go into the hallway, where you will be presented with a row of doors. The one leading to the next room is marked with "in"; Mikie must go there while avoiding the patrolling janitor and teachers. 2. LOCKER ROOM - you must collect three hearts from each of the lockers, by facing a locker and shouting once for each heart, and avoid capture by the teachers. If they get too close, Mikie can pick up a basketball and hurl it at his pursuers to distract them. After the locker room, it's back into the hallway again. 3. CANTEEN - Mikie has to gather the gather the hearts scattered around on the floor and shout at the ones on the table. Again, you are pursued, this time by cooks; you can distract them by picking up chickens and throwing them at the pursuers. 4. GYMNASIUM - collect the hearts while avoiding the dancing girls. Contact with one stuns you, allowing the gym master to catch you. 5. SCHOOLYARD - Mikie has to collect all the hearts here while avoiding the three caretakers. If he gets them all, he can go to the top of the screen and give his girlfriend a kiss and his message. SCORES RECEIVED "Another first-rate Konami conversion." 93% (CRASH #, February 1986) CASSETTE INLAY TEXT Help Mikie get the message to his Girlfriend. Join him in high-jumps at school and outwit the Teacher, Maniac Janitor and Chef. Loads of fun and excitement in this computer arcade game! THE GAME Move Mikie through the school by collecting all the hearts in each section (Classroom, locker room, canteen, gymnazium and finally the schoolyard). Each heart collected represents a letter in Mikie's message to his girlfriend at the top of the screen and when the message is complete he can move on to the next area. There are two types of hearts to collect (1) Single hearts - To be found on the floor and under stools. To collect thses you must walk over them. (You can bump your classmates off their seats to obtain the hearts with "HIP-ZAP"). (2) Triple hearts - Placed inside lockers and on the top of tables. To collect these, face the hearts and press "SHOUT" (FIRE) three times. N.B. Flashing hearts give bouns points. When the message is complete and the bell rings Mikie can move on through the door marked "OUT". Now you must negotiate the hallway which is full of doors and suprises and find the right entrance marked "IN" to continue. You have five lives to begin with, but be careful as you are constantly being hassled by those in charge, the Teachers, Chef and Maniac Janitor who get very annoyed when they can't catch you! CONTROLS The game is controlled by joystick [or keyboard. You may use Kempston, Cursor or Sinclair joysticks. Keyboard is fully redefinable.] Fire Button = SHOUT Fire plus Direction = ZAP CONTROL i.e for HIP-ZAPPING stand either to the left or right facing the stool and keep pressing that direction until your school mate falls off his chair. STATUS and SCORING On-screen scoring shows current score, lives, message status and what room you are in. High-scroe is displayed at the end of the game. Hearts 200 points Hip-Zap 600 points Chicken/Ball throw 200 points Bonus hearts 1000 points Kissing 100 points Door-Trap 100 points 2000 Bonus points for each room completed. Mystery bonuses too numerous (can you find them?) PLAYING HINTS You can stun your pursuer by taking Chicken or Basket Balls and throwing them (in appropriate screens). You may become "Stunned" by kissing and dancing girls or from the Traps which lie behind some of the doors in the hallway. Watch out for the Teacher, if he gets really mad he might throw his false teeth at you! On the 5th screen, in the schoolyard, you finally catch up with your girlfriend and deliver the message. O.K. You can pause for breath in the classroom by sitting on a vacant stool... but not too long! Its program code, graphic representation, and artwork are the copyright of Imagine Software (1984) Limited and may not, be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Imagine Software (1984) Limited. All rights reserved The program runs on the Commodore 64. (c) Konami (c) 1986 Imagine Software (1984) Limited Produced by D. C. Ward ========================================================== Taken from Project 64 http://project64.c64.org Readapted for the Spectrum in 2001 AD by Alessandro Grussu http://www.ag-online.da.ru