PANG (c)1991 Ocean Software ----------------------- Scenario --------- THE BALLOONS ARE COMING BUT YOU'RE NOT WORRIED - YOU'RE THE FEARLESS PANG! You'll need to use every inch of your arcade skills to guide the interpid adventurer through umpteen countries, shooting balloons as you go. but Watch out: ALTHOUGH SOME CREATURES ARE ONLY TOO WILLING TO HELP YOU, OTHERS MAY GIVE YOU MORE THAN YOU BARGAINED FOR. Game Play --------- Guide the fearless Pang through a grand total of COUNTRIES, as he hunts and shoots balloons. Balloons appear in four different sizes. When a balloon is shot it divides itself into half until it reaches its smallest size. When you shoot the smallest balloons they finally disappear. After you have destroyed all the balloons you can move to the next level. In your travels you will discover different objects such as birds, robots and crabs - but watch out, not all of them will help you. FOR EXAMPLE some of them may stop you from firing. So be careful out there! YOU CAN ALSO COLLECT THE FOLLOWING ITEMS Harpoon -Destroys the balloons and any blocks in the way. It will disappear as soon as it touches anything. Double Harpoon -Allows you to shoot two wires at the same time. Power Harpoon -Will stay on-screen for a few seconds. it destroys balloons and blocks. Vulcan Missile -Will destroy the balloons but not the blocks. You may shoot continuously. if you move underneath the balloons you can shoot them all. Dynamite -Makes all the balloons split into their smallest size. Clock -Stops the balloons from moving for a few seconds. Hourglass -Slows the balloons down... Scoring ------- Very big balloon 100 points Big balloon 200 points Small balloon 300 points Very small balloon 400 points If you continuously shoot the same size balloons you will receive bonus points. Bonus points are also awarded for remaining time at the end of a level. Hints & Tips ------------ * Don't hit the very big balloons together. * Choose the best object to use for each level. * DON'T KILL THE CRAB - IT WILL HELP YOU. -END- ========================================================================== Taken from Project 64 Readapted for the Spectrum in 2000 AD by Alessandro "Gazzosa" Grussu http://members.nbci.com/gazzosa