SQIJ 2018 ========= Sqij has an interesting story. It was originally released for the C64 in 1986. It also recieved an official “port” for the ZX Spectrum in 1987, but that version has famously been called “the worst Spectrum game ever“, so I’ve taken it upon myself to remake the C64 version for the ZX Spectrum. Read more about the original Spectrum version at the bottom of this page. So what is Sqij? Well, at its feathery heart the game is a multi-screen maze game. You play as Sqij – a bird tasked with collecting the lost pieces of a tree – and bringing them to a holy cave where it can grow. The caverns are full of nasties you’ll have to dispose of, and you’ll also have to find keys to unlock barriers that block parts of the caves. Gameplay description: You’re Sqij – a bird tasked with finding and collecting the six lost pieces of a holy tree – and bringing them to a sacred cave where it can grow. The caverns are full of nasties you’ll have to dispose of, and you’ll also have to find keys to unlock barriers that block parts of the caves. The keys won’t look like keys – some of the inhabitants of the caves will give them to you. Can you find them? Controls: QAOP and SPACE to control the game. H to pause the game. All keys can be redefined. Kempston joystick control also available. Copyright: Idea and design of original C64 game: Jason Kendall The Spectrum version coded by Soren Borgquist – aka. Sokurah. Spectrum graphics by Lobo, Simon Butler & Redballoon. Spectrum music by Saul Cross.