THE SPECTRUM GAME DATABASE SABOTEUR PUBLISHER Durrel AUTHOR YEAR 1984 DESCRIPTION Saboteur is a side-view arcade adventure split-screen platform game. CONTROLS You can use keyboard (redefinable) or joystick. UP - Jump/climb up DOWN - Duck/climb down LEFT - Walk left RIGHT - walk right FIRE - Throw/pickup object INSTRUCTIONS When you select to start the game, you will be asked for a difficulty level. This determines how many enemies there are, and how long you have to find the disk. The aim of the game is to find the secret disk and then escape from the complex using the helicopter, before the time limit runs out. Thankfully, the time does stop as soon as you find the disk. Up and down will may the saboteur jump and crouch respectively, unless they are standing on or next to a ladder, in which case he will climb it in the appropriate direction. The top section of the screen display is your view of the world. The bottom section is divided into three parts. The far left and far right show what the saboteur is currently holding (if anything) and what they are standing near. The middle section shows a variety of information, including score, time and health. If the saboteur is standing near something, and is not carrying anything, then pressing fire will pick it up. Should fire be pressed while the saboteur is carrying something, then they will throw the object in the direction he is facing, unless it is the disk. CHEATS Use the following codes: Level 2 - JONIN Level 3 - KIME Level 4 - KUJI KIRI Level 5 - SAIMENJITSU Level 6 - GENIN Level 7 - M1 LU KATA Level 8 - DIM MAK Level 9 - SATORI SEQUELS/PREQUELS Saboteur spawned one sequel - "Saboteur 2, Avenging Angel", in which you played the sister of the hero of the original. It was a very similar game, but with a much larger map, and more variety of enemies and graphics. INLAY CARD TEXT You are a highly skilled mercenary trained in the martial arts. You are employed to infiltrate a central security building which is disguised as a warehouse. You must steal a disk that contains the names of all the rebel leaders before its information is sent to the outlying security stations. You are working against the clock, both in getting the disk, and in making your escape. You must enter the building from the sea by rubber dinghy, and will then only be able to leave by the helicopter on the roof. You will have to find your way around the warehouse, making use of the guards' own weapon supplies in your struggle through overwhelming odds. (C) DURELL SOFTWARE 1985 SABOTEUR by Clive Townsend -------------------------- Compatible with Kempston, Protek and most other joystick interfaces. Loading Instructions -------------------- Place the cassette in the tape recorder and rewind. Make sure the recorder is properly adjusted and connected to the computer. Type LOAD "" and press the ENTER key. Standard Controls ----------------- A Joystick UP CLIMB UP if on ladder, or KICK if still Z Joystick DOWN CLIMB DOWN if on ladder, or DUCK if still M Joystick RIGHT MOVE RIGHT N Joystick LEFT MOVE LEFT SPACE Joystick FIRE THROW/USE/TAKE object, or PUNCH if none NB: If you press the UP control at the same time as the MOVE RIGHT or LEFT control you will perform a SIDEWAYS JUMP. The distance you jump will depend on whether you were running or standing when you pressed the UP control. You CANNOT kick or jump in rooms with a low ceiling. NB: The THROW control used on its own will throw objects horizontally. If you wish to aim an object you should press either UP or DOWN control at the same time as the THROW control. This will direct the object up or down (at an angle of 22 degrees). NB: If you press the THROW/USE control when there is an object in your NEAR DISPLAY, then the NEAR object will become HELD (and if you had a HELD object at the time it gets swapped to become the new NEAR object). This swapping process will continue until you move away from the NEAR object. NB: The UP control also starts the helicopter. Quick Start Instructions ------------------------ Enter warehouse. Avoid dogs, guards, and ceiling-mounted anti-personnel weapons which are guided by video cameras. Go up through a number of floor levels, then go over top of lift shaft to other side of the warehouse. You will have to use the computer terminals to unlock some doors. Next go down the sewers. On your journey you should try to find a hidden time-bomb and carry it to the underground computer centre. Use two mini-trains which connect sewers to computer centre. Take (or swap time-bomb with) the disk, then escape by helicopter which is on the roof of the warehouse, (you'll have to climb the stanchions and jump across the gantries on the top floor). Screen Displays --------------- The HELD DISPLAY shows the object that you are carrying and ready to throw. Certain objects (ie: the disk and the bomb) cannot be thrown (though any object can be put down and the HELD again later). If you press the THROW/USE control when this display is empty (or contains the disk or the bomb) you will only throw a PUNCH. The NEAR DISPLAY shows nearby objects that you can pick-up or use. If you press the THROW/USE control when an object is shown in the NEAR DISPLAY it gets swapped with your HELD DISPLAY. The only exception to this is the computer terminals, which you may USE to lock/unlock doors while a terminal appears in your NEAR DISPLAY. Note that only a few terminals actually control doors, and the rest have other functions which will not affect you. If you have changed the lock status of a door when you USE a terminal the NEAR DISPLAY will show the terminal change colour, (ie: if you leave a terminal when it is purple you have changed a lock). Note that you CANNOT throw or use your HELD object when there is an object in your NEAR DISPLAY. To fuse the time-bomb you must swap it for the disk (in the disk's original location). At the start of the game your TIME DISPLAY will show how long you have to get to the disk (before its information gets down-loaded to all the outlying stations, and your mission gets aborted). If you manage to place the time- bomb in the disk's original location the TIME DISPLAY will then show how long you have to get to the helicopter to make your escape. You don't have to get the disk or set the time-bomb before you escape, but you'll be well rewarded if you do. The PAY DISPLAY shows your earnings in US dollars. You don't get paid for hurting the dogs, and you don't get much for killing guards. You do get some big bonuses for escaping with the disk after setting the time-bomb. The RED BAR below the PAY DISPLAY shows your energy level. This will go down when you get shot, when you fight, when you fall, or get bitten; but it will go up if you stand still. If you run out of energy you die. Fighting -------- DOGS will snap at your heels and cause your energy to run down. You may jump over them, or if you are mean and nasty you can kill them by throwing a weapon (in which case you will have to aim it with the DOWN control). GUARDS may sometimes be standing still and looking the wrong way, in which case if you move very very slowly you may be able to creep up on them (or just exit the room) without them noticing you. All GUARDS have throwing knives, a gun (loaded with rubber bullets, as they prefer to capture intruders rather than kill them out-right), and may resort to unarmed combat (punching and kicking) though they won't have your Ninja skills and therefore won't be able to kill with a single blow like you. If a guard throws a knife at you or shoots as you, you can DUCK down out of the way, though eventually you will either have to kill him or run away. Note that you can't kick a guard in a room with a low ceiling. The WEAPONS that you can throw include knives, shurikens (pointed stars that you throw), grenades, bricks, rocks, and pieces of pipe. You can throw these when they are in your HELD DISPLAY, and aim your shot by pressing the UP and DOWN control at the same time as the THROW control. You can KICK by pressing the KICK control when you are standing still, or PUNCH by pressing the THROW control when your HELD DISPLAY is empty. Skill Levels ------------ These affect the length of time in between shots from the guards and the anti-personnel weapons (ie: your response time). They also affect the guard dogs which become more vicious at higher skill levels. They also control the position of the time-bomb which you will have to carry further on higher skill levels (NB: so long as you stay at the same skill level you will always find the bomb in the same place). Score ----- Dog killed 0 (so why do it?) Guard killed by weapon 100 Guard killed by punch or kick 500 (real Ninja stuff!) Get disk in time limit 5000 Swap time-bomb with disk 5000 Escape (by helicopter) 1000 (and fight another day) Escape with disk (bonus) 5000 Escape with disk and bomb set 10000 SCORES RECEIVED 4/5 Sinclair User. URL GENERAL FACTS NOTES One minor gripe - the advert pictured an SAS man jumping into a bunker with a machine gun. Unfortunately, as far as I know, there are no machine guns available in the game (but the enemies carry them).