THE SPECTRUM GAMES DATABASE SPECVENTURE PUBLISHER Mastertronic AUTHOR Dominici Fulvio YEAR 1985 CATEGORY Arcade DESCRIPTION A clever object collecting game set inside a Spectrum, with colourful but simple graphics and a choice of nine nice tunes. CONTROLS Joystick - Cursor, Kempston, Sinclair Interface II or user definable keys. H = Halt (pause) S = Restart CAPS SHIFT and SPACE to abort. INLAY CARD TEXT [Back cover] Travel around your Spectrum's circuits collecting the missing bytes. Watch out for lethal sparks and system bugs. Be quick about it, or your battery will run out. [Inside] The Aim of the Game Sitting in front of you is an innocent looking Spectrum doing no harm to anyone. But looks can deceive, there's a revolution brewing and only you can stop it. As a machine code instruction (the smallest part of a program) you must collect the escaped bytes (tiny pieces of computer information) and take them to the output. Each of the 30 screens shots a different part of the Spectrum's circuit. Beware of high voltage electrical discharges leaping across your path and every screen has system bugs which must be shot before they get you. Collect all the bytes (flashing squares) on the screen and the I/O RQ (request for transfer of data) key starts to flash. Press the button and you have 10 seconds to race across to the exit avoiding the sparks and other objects. If you run out of time you must return and press the button again. Many of the screens have a password on them. If a correct password is entered from the main menu you can start the game in different places. Controls Joystick - Cursor, Kempston, Sinclair Interface II or user definable keys. H = Halt (pause) S = Restart CAPS SHIFT and SPACE to abort. LOADING INSRUCTIONS LOAD"" (Press Enter) CHEATS Here are the access codes for all 30 screens: The power pack roaming high voltages FRST The jackplug false contacts ta=V The transformer parasitic magnetic fields STAR The voltage regulator short circuits MAST Z80 data bus QUAE Z80 registers Z80A Z80 the voracious accumulator LDan Z80 arithmetic/logical unit ALU# Z80 address bus SPOK ROM bugs! Bugs ROM forgotten subroutines LOST ROM character table Chr$ ULA mysterious zone ???? ULA video frames ULAq ULA return of the short circuits ULAc colour code zone crazy trimmer TRIM Colour code zone chromatic signals CROM Colour code zone sinchronising signals SINC The modulator interferences buzz The modulator electromagnetic waves Wawe The modulator roaming signals VAGA The modulator video connector conn The quartz clock impulses LISA EAR socket data flow EARc ULA tape interface Leia The keyboard melted keys kybr 48K RAM UDGs ramU 48K RAM videogames GAME 16K RAM the display file difi The speaker exit!! PV=K SEQUELS/PREQUELS On completion you see an advert for Microventure, 'the amazing continuation of Specventure'. SCORES RECEIVED URLs GENERAL FACTS NOTES