SWEEVOS'S WHIRLED ================= "...the COMPLETE story..." (with 250 rooms, the funniest cartoon adventure you'll ever take part in) For an intelligent robot, Sweevo is not very bright - he's clumsy, accident- prone and fond of fruit, but not bright. So that when he encounters the Great Dictator, the Horrid Little Girl and the Goose that lays the Golden Erg, his strange faith in apples is shaken to the core... Confused? You will be, when you enter the outrageous bizarre and hilarious SWEEVO'S WORLD. LIFE OF SWEEVO For a self-willed robot, purpose-built to ease Maris burdens, seek out extreme environ ments and, generally, boldly go, SWEEVO was bit of a flop. So far, during Robot-Android Training School (RATS), he had failed the Memory Test (forgot to turn up), failed the Intelligence Test (forgot his name) and had been disqualified from Coordination Classes when, while trying to scratch his knee, he had accidentally turned himself off. All in all, a complete disaster.. But the kindly old Robo-Master had decided to give poor SWEEVO a final chance, mainly in hope of getting rid of him forever! Each self-willed extreme environment vocational organism was allocated a problem planet to clean up before it was allowed to enter Active service. Such worlds abounded in the Grand Empire of Man (who tended to get pretty messy, what with a Galaxy to run and all); Odoreta 5, for example, the home for Old Training Shoes in the Sirian Sector, or Riglis, which for some reason known only to the Space Angling Guild, was entirely populated by worms. Lucky old SWEEVO was dropped onto an artificial planetoid shown on the star- maps as Knutz Folly. Built by the mad Baron Knutz, for his wife Hazel, an almond-eyed beauty from Brazil, the folly was the most bizarre planet in the Empire long deserted by humans, it was now populated by a host of genetic experiments created by Knutz before he went completely screwy and finally lost his thread... Can our Hero overcome the absurd dangers that face him and reach Active Status? Is the kindly old Robo-Master due for a shock when SWEEVO returns from his mission? Will Knutz Folly be renamed SWEEVO'S WORLD? Probably not... THE POINT OF IT ALL The results of the Baron's strange genetic experiments have completely overun the artificial planetoid and must in some manner be eliminated. The main task would seem to be the extermination of an organism originally designed to look after the Folly and keep it clean - the Waste Ingestion and Janitor Units (known commonly as widgers) - they are not really dangerous but are extremely irritating and deserve everthing they get! On the other hand, the creatures built to guard the place are very dangerous and will attack at every opportunity; luckily, due to a deprived childhood in the breeding vats, they each have a special weakness which can be used to attract them ... SWEEVO's energy level can be judged by the expression on the face of the large dial; the Goose that lays the Golden Erg, however, will provide extra energy if he is startled from behind! The Selector Pulse shows the position to occupied if an object is picked up or the object to go if it is dropped. Scoring is very complex and largely irrelevant, but, remember that for SWEEVO to reach full Active Status, all other organisms must be eliminated. Oh, and Beware of the Fruit! HOW TO LOAD Spectrum: Type LOAD"" and ENTER; press PLAY on recorder. Spectrum 128K: Select TAPE LOADER and press ENTER; press PLAY on recorder. Amstrad: Press CONTROL and ENTER together; Press PLAY on recorder then press any computer key. HOW TO PLAY Keyboard Controls QWERT Up Left YUIOP Up Right ASDFG Down Left HJKL and ENTER Down Right Spectrum - Bottom Row Pick Up, Drop, BOO Amstrad - SPACE Bar Pick Up, Drop, BOO JOYSTICKS supported are Kempston, Interface 2 and Cursor types; in all cases, the Fire Button takes on the functions of Pick Up. Drop and BOO. To FREEZE the game: Press Symbol Shift and 0 on the Spectrum, press 0 on the numeric block on the Amstrad. ACKNOWLEDGEMENTS: The Cover picture was specially commissioned and produced by S.R Graphics Ltd. The Music was arranged and produced by "MARK TIME". The Fruit was provided by Sams Hyper Mart, Alpha Centauri. SWEEVO'S WORLD is manufactured and marketed by Gargoyle Games Ltd., 74 King St., Dudley, West Midlands. SWEEVO'S WORLD © 1985 Carter Follis Software Associates. All rights reserved world-wide. The name and game of SWEEVO'S WORLD and all the associated software code, listings, sound effects, visual displays, graphics, illustrations and text are the exclusive property and copyright of Carter Follls Software Associates and may not be copied, transmitted, transferred, reproduced, hired, lent, distributed, stored or modified in any form. In part or full, without the express permission ot Carter Follls Software Associates.