TASK FORCE ========== Mercenaries led by the evil Snide Gantree have over-run our top-secret South Pacific Air-Force base. In less than four hours, Snide will be in control of the bases awesome cruise-missile arsenal. Earths only hope is THE TASK FORCE a state-of-the-art jetfighter bristling with destructive firepower missiles, heat seekers, mines, orbitals and bouncing bombs. TASKFORCE LOADING INSTRUCTIONS SPECTRUM: 48K owners type LOAD "" (ENTER). 128K users select the LOADER option from the menu. AMSTRAD CPC: 464, hold down CTRL and tap the small ENTER key. 664/6128: Type I (shifted @ ) TAPE (ENTER) the type RUN" (ENTER). COMMODORE 64/128: Hold down SHIFT and tap the RUN/STOP key. 128K owners ensure that it is in C64 mode. When loading please follow all on screen instructions. AMSTRAD/SPECTRUM Once the game has loaded you will be presented with a title page. From this menu you may select the control method device of your choice: Joystick or Keyboard. You start the game just outside the fortress, you must explore the base, searching for the missile activation icons, once one of these has been located you will be presented with a subgame: You must transfer all the coloured discs from one area to another, within the time limit, however you can not place a larger disc over a small one. You may also come across extra weapon payloads, shields and energy packs, these may be used to your advantage. Part of the complex is hidden behind, a camouflaged blast wall. At the fortress lowest point, you should use a powerful weapon on the East wall. CONTROLS Thrust Joystick up or thrust key Fly Left Joystick left or left key Fly Right Joystick right or right key Fire Blasters Tap joystick fire button or tap fire key Fire Selected Weapon Hold down joystick fire or hold down fire key Select Weapon Pull down on joystick or select key C64/128 Once the game has loaded press fire to start the game. You must battle your way through twenty well defended caverns, before finally facing a massive end of level guardian. Once this has been destroyed you will be transported to the next level. Your fighter is equipped with a number of weapon systems, you may alternate between the available weaponry by taping the spacebar. Your fighter's weapon payload may be replenished by shooting the numbered oil drums scattered around the complex. CONTROLS Use a Joystick in port 2 Thrust Joystick up Fly Left Joystick left Fly Right Joystick right Fire Blasters Joystick fire button Select Weapon Space Bar TASKFORCE CREDITS Original Concept Sonja Knight Spectrum Code Sonja Knight Spectrum Graphics Richard Beston and Jabba Severn Z80 Loading Pic Richard Beston AY Music Ian Sheridan AY Music Player Andy Severn C64 Code and Graphics Phillip Ruston C64 Music Digital Light and Magic Product Co-ordination Simon Daniels Inlay Production Team Mike, Karen, Si, PJA, Steve & Jon Check your local stockist for future titles. Produced for Players Premier by Richard Paul Jones © Players Premier 1989 All unauthorised reproduction of this software is illegal.