TEODORO no puede volar (TEODORO can't fly) ------------------------ The CORNEJAL kingdom was living its golden days with parties, banquets, tournaments, theater festivals, games and laughs, lots of laughs. A haven of peace in the world. Despite that they had an army, because on some occasion of their history they had to fight against invaders. The army was an elite that only those who could fly could access. For the rest were the rest of jobs. TEODORO couldn't fly and he became the jester, regardless of the fact that he always wanted to be a soldier. But those happy days came to an end. An strange army that came from nothing suddenly attacked the castle and before they could react everything was lost. Soldiers dissapeared in an instant and only King RUI and TEODORO were left. The desperate king, while being carried away over shoulders, implored that someone went up to the highest tower to fire the alarm flame to warn the rest of kingdoms that an enemy was attacking. TEODORO was the last survivor and, despite being just a lowly jester, wanted to try the complex task... CONTROLS -------- TEODORO can be moved horizontally, jump and make other movements that he'll tell you as the game advances. P ==> Right O ==> Left Q ==> High jump A ==> Long jump ESPACIO ==> Action G ==> End game HINTS ----- The jump has a maximum height that can be reached leaving the corresponding key pressed (Q or A). The lenght will be established with the direction key. If you don't press any direction, the jump will be vertical. That which burns, pricks or is bottomless, kills you. Look at the marker and you'll know which objects you need to take, and where to use them. Keys can be taken, locks can't. Each 3 groups of coins taken, you'll get an extra life. Sometimes they're in difficult spots, but it's worth to collect them. Flashing interrogations are surprise boxes with advantages inside, take them without fear. There are two kinds of doors, they're all connected, and they can be exit only or entrance only. Upon entering each room wait and see for a moment, the entrance position is usually safe and there can be dangerous elements that can't be easily seen. Don't rush, most situations are easy to solve, and only require patience. CREDITS ------- Original idea, design, graphics, music and cover: Fco. Javier Velasco (Pagantipaco). Sound engine: Jonathan Smith (JOFFA) Music engine: Beepola. Programming and debugging help: Jaime Tejedor (Metalbrain), Javier Peña (Utopian). Testing: José Juan Rodenas (Sejuan), Javier Ortiz (tbrazil), Iván Sánchez (Ivanzx), Sandro Mestre (Wood). Translation: Jaime Tejedor (Metalbrain). THANKS ------ To Metalbrain for his indispensable help to debug and make the code work, and also for his english knowledge and willingness to translate. To Utopian, Sejuan and Mikomedes for their encouragement to finish this game and their suggestions. To all RetroWorks for all the patience with the high and lows of making a game in spare time. DEDICATED TO ------------ Benway, to encourage him to finish Cray 5. Teodoro, for waiting over 20 years to see the light. www.retroworks.es (C) Retroworks, 2010 (C) Pagantipaco, 2010