THUNDERBIRDS
============

You have just joined THUNDERBIRDS the famous INTERNATIONAL 
RESCUE team. Can you help the Tracy Family, Brains, Lady 
Penelope and Parker solve MINE MENACE, SUB CRASH, BANK 
JOB and ATOMIC TERROR.


THE SCENARIO

THe year is 2063. On a remote island in the Pacific Ocean 
lives retired industrialist Jeff Tracy and his sons. To 
the outside world they are the 'idle rich'. The reality 
is something different.

Deep under the island is an underground complex. This is 
the base of International Rescue, an organisation dedicated 
to the saving of lives.

Orbiting high above is Thunderbird 5, a space station 
monitoring all radio signals for a hint of an emergency. 
Within Tracy Island are Thunderbirds 1,2,3 and 4. All ready 
at a moments notice to be launched to any point on the earth 
or in space. The International Rescue organisation is headed 
by Jeff Tracy and the vehicles piloted by his sons Alan, 
Gordon, John, Virgil and Scott.

All the Thunderbirds craft were designed and built by a 
brilliant scientist and engineer Horatio Hackenback the III, 
known within Thunderbirds as 'Brains'. International Rescue 
is a secret organization, and for it to continue to function 
it must protect the identity of its agents and the location 
of its base and craft. To help in this it uses many agents 
around the world who's job it is to get information about 
possible threats.

The British agents who are Thunderbirds most able team are 
Lady Penelope and her butler Parker, for Penelope, being a 
English aristocrat is often a useful cover. As well as having 
to contend with natural disasters the Thunderbirds also have 
an arch-enemy, the Hood, who has sworn to stop at nothing 
until he has stolen the secret designs of all the 
Thunderbirds craft.

You have joined International Rescue, it is your task to 
save lives across the world and stop the evil Hood.


Jeff Tracy Esg
Tracy Island
South Pacific Ocean.

Dear Agent,

I am happy to welcome you to International Rescue. We all feel
that you will make an invaluable contribution to our effort 
here. Your purpose will be to co-ordinate each mission from 
the Thunderbird craft at the site. It will be your responsibility 
to guide other members of your team engaged in the Mission. 
They are counting on your quick thinking and insight to get 
them through any tough situations. We are confident that you 
are the right person for the job, good luck and F.A.B.

Jeff Tracy

P.S. Don't forgel your Thunderbirds code of honour i.e.

1. You must not use your real name or any name of other 
   Thunderhird agents on unencoded transmissions.

2. You must never reveal the location of International 
   Rescue base or any of its operatives.

3. You must never reveal any of the technology that 
   powers Thunderbirds vehicles.

4. Never allow yourself or any agent, or any craft to be 
   photographed/video recorded while involved in a mission.

5. Never give up however impossible the problem seems 
   that you must overcome.

6. Always remember you are part of a team - "team work 
   saves lives". 

7. International Rescue exists to save lives, you must 
   do this above all else.


BASIC PLAY

The Thunderbirds computer game is in 4 parts of increasing
difficulty. The objectives of each part is detailed later 
in this guide. You can control two Thunderbirds characters, 
one at a time. The character which is under control can be 
moved around the 'Action area' under your control to perform 
certain tasks. These must be performed to solve various 
problems and puzzles which block your progress to the 
objective of the Mission.


Objects

To help you solve your individual tasks you can take 4 objects 
from a selection of 6. Each character carries 2. The choice of
what to take is yours, experience will help you decide the 
objects that are best suited for each Mission and who should 
take it.

Other objects will be discovered in the Mission locations, 
these can be used individually or together with another 
object.


Controls

A character may drop an object which may then be picked up and 
used by another.

You may control your Thunderbirds character with either the 
keyboard or joystick. The following keys are used.

O — climb up or enter lift (joystick up)
K — climb down or drop/pickup object (joystick down)
Z — go left (joystick left)
X — go right (joystick right)
Return — use highlighted object (joystick fire)
Space — swap character
1 — Highlight object 1
2 — Highlight object 2
H - Help, which names the objects the character is holding. 

If you wish to abort the Mission at any time you may do so by 
pressing shift and Q f at the same time.


Hints

To complete Thunderbirds we recommend that you make maps of 
each Mission with notes as to the location and use of objects. 
All Missions are solvable within the time provided.


Screen Layout

The screen displays all the information you require. To the 
top left are the character displays. These show you the 
characters you are currently working with, together with a 
picture of each Thunderbird are the objects they are carrying 
and a health level If the health level reaches zero then that 
character is unconscious and the Mission will be aborted. 
If one of the objects is highlighted then this indicates that 
this object is active and may be 'used'.


Text

Below the character display is a text line which shows any 
words that any of the characters may say. You should read 
this as sometimes it contains clues as to what you should do.


Time

In the top right of the screen is a timer, all your missions 
are a race against time. The clock will begin at a maximum 
of 99 and count down to zero. If it reaches zero and you have 
not completed your task the Mission is aborted The later 
Missions have less time to complete, so planning your moves 
is vital.


Loading THUNDERBIRDS on your 8 bit Computer.

If you have a Spectrum, Amstrad CPC, MSX or C64 then follow 
these loading instructions.

SPECTRUM, AMSTRAD, MSX and C64 CASSETTES

The game has four levels located on 2 tapes, a level on 
each side. Place the tape containing the level you wish 
to play in the tape deck and rewind the side that has that 
level on it.

SPECTRUM: Enter LOAD"" and press RETURN, or if you have 
a PLUS 2 or 3 use the loader option from the Main Menu.

AMSTRAD : Press CTRL and little ENTER and PLAY on cassette. 

MSX	Enter BLOAD "CAS:",R and press return.

C64	Shift/Run-Stop and press PLAY on tape deck.

SPECTRUM AND AMSTRAD DISKS

The game has four levels located on 1 disk, two levels 
on eitherb side. Place the disk in the disk drive with 
the level you want facing upwards.

SPECTRUM: Use the loader option from the Main Menu.

AMSTRAD: Enter | CPM and press Return.
(NB. The | symbol is created by pressing shift and 
the @ key together.) 

C64 DISKS

The game has four levels located on 2 disks, a level on 
each side. Place a disk into the disk drive with the 
level you want facing upwards. Enter LOAD"*",8,1 and 
press RETURN.


Loading THUNDERBIRDS on your 16 bit Computer.

If you have a Atari ST or Amiga then follow these 
loading instructions:

Atari ST

If you have one drive. Place disk 1 in drive A and switch 
on the computer. Follow instructions as when to change 
disks. Users who own a second drive may place disk two 
in drive B. No further disk operations will be necessary.

Amiga

If you have one drive. Place disk 1 in drive 0 and switch 
on the computer. Follow instructions as when to change 
disks. Users who own a second drive may place disk two 
in drive 1 or drive 2. No further disk operations will 
be necessary.

IBM/PC + 100% compatibles see disk for loading instructions.


MISSION 1 - MINE MENACE

An explosion has destroyed the lifting gear in the Santa 
Peuablo Mine leaving 2 Miners trapped in the mine cage 
deep below the surface.

Conventional rescue services will arrive in a couple of 
hours - this will be too late - the mine is flooding from 
a damaged valve on the mine's pumping station. Alan, Virgil 
and Brains are to attempt a rescue using TB2 to pull the 
cage up the shaft to safety. To do this both Alan and Brains 
must reach the stricken men to attach the grab and save the 
day Alan starts his journey in the control room near the 
surface, while Brains is transporterd in the MOLE 
underground to start his rescue.

You are presented with 6 items before the mission begins, 
only two of which can be carried by each character, so 
two must be left behind.

Your Characters are:
BRAINS, ALAN

The objects are:
Torch, Lamp, Laser cutting tool, Bag of gobstoppers, Klaxon, 
Grease, Can 

Hint

You must first use Brains to find a hammer to fix the small 
winch lift and then a spanner to re-start the pump which 
will stop the mine flooding. Leave Alan to his own devices 
till you have done both these things.


MISSION 2 - SUB CRASH

A revolutionary new submarine, the Oceanic Star, is undergoing 
sea trials when it is struck by a mine. It sinks out of 
control and comes to rest on the rim of an under sea Volcano. 
The crew escapes leaving only the Captain to shut down the 
nuclear reactor which is going critical - he is overcome by 
the radiation. The Nuclear Reactor will explode and cause 
a terrible disaster to local marine animals - as well as 
setting off a chain reaction of volcanic destruction. The 
reactor must be shut down, but you must work quickly before 
the Sub slips off the rim into the Volcano and the hull is 
crushed by the pressure or melted by the heat.

Your Characters are:
GORDON, ALAN

The choice of equipment is as follows: 

Two Aqualungs, Radiation Pills, Can of "Shark-away' shark 
repellent,  American Express card, Copy of Kine Magazine 

Hint

Beware radiation! Coloured cards are used to control the 
reactor, among other things. 


MISSION 3 - THE BANK JOB

After the Submarine in mission two surfaces, small 
fragments of a certain type of limpet mine are found 
embedded in the hull. The Thunderbirds must find out who 
planted it. The only problem is that the records of the 
company which made this mine are in the vault of the Bank 
of England. Lady Penelope and Parker must get into the Bank 
of England and retrieve the document from the main vault. 
They only have a limited amount of time before the Bank 
opens. They start at the back of the Bank and are 
immediately confronted by a guard.

You must get the document, but you must not get caught 
or run out of time. Lady Penelope would not like prison 
food so be careful. 

Your characters are:
LADY PENELOPE, PARKER

The objects you can take are:
Clockwork Mouse, 'Snoozy' Sleep spray, Stethoscope, 
Dynamite, Iron Bar, Mirror

Hint

The lift is a heavy problem.


MISSION 4 - COUNTDOWN TO TERROR

The file obtained by Thunderbirds agents in the vault 
identifies the source of all the Thunderbirds problems as 
their arch-enemy the Hood. (Boo Hiss). Worse than that, he 
is in possession of a film taken at the sub rescue of the 
Thunderbird craft. If this film is not recovered before it 
can be computer analysed all Thunderbirds Secrets will be 
sold to the highest bidder. Information obtained by Lady 
Penelope through the World Intelligence Network points to 
a small town called Dry Gulch in Arizona. Thunderbirds 1 
and 2 take off immediately. While airborne the HOOD 
interrupts TV broadcasts worldwide and threatens to 
launch a Nuclear Missile at London if a ransom of 4 
Billion dollars is not paid to him by the World Bank 
within 3 hours

The primary objective is to stop the HOOD from launching 
his missile but you must also find the Film.

Remember - Thunderbirds are the only people who can stop 
him - his only threat. The missile must be either disarmed 
or destroyed, and the Hood must be stopped.

Your characters are:
VIRGIL, SCOTT

The objects you can take are:
Two pairs of dark glasses, Tube of super glue, Yoyo, Gun, 
First aid kit 

Hints

Your on your own with this one. F.A.B.


Published by Grandslam Entertainments Limited 

Unauthorised publication, copying or distribution 
throughout the world is prohibited. 

©1989 ITC ENTERTAINMENTS LTD.
©1989 ABP LTD. 

Computer Copyright ©1989 Grandslam Entertainments Ltd.
12-18 Paul Street, London EC2A 4JS