W*H*B ===== Publisher: Bob Smith 2009 Authors: Bob Smith, Mister Beep, Jumping Stack, Karl Gillott, Mulder, ZnorXman The goal of the game is to reach the EXIT in an upright position by rolling your block around the level. You can't roll off the level, but you can get stuck, or need to retrace your steps. Each level has a PASSCODE which you can use to go directly to it by typing it at the frontend. Switches can be used to make tiles appear, or disappear, around the level. SOFT switches are triggered by the block in any orientation. HEAVY switches must however be hit by the block when upright. A SPLITTER tile will cause the block to split into two, with each being teleported to a different location in the level. Use the ACTION button to switch between the two blocks, and join them together again before reaching the exit. GLASS tiles are too fragile to be moved onto when upright. They can however be rolled onto when the block is on its side, or split. BROKEN tiles will only cope with being moved onto once, after which they will crumble and disappear. TELEPORT tiles will move the player to a new location on the level, but only when the player is upright.