Fantastic Voyage


by John R. Edmonds, Steinar Lund
Quicksilva Ltd
1984
Crash Issue 16, May 1985   page(s) 132

Producer: Quicksilva
Memory Required: 48K
Retail Price: £6.95
Language: Machine code
Author: John Edmonds

This is the officially licenced computer game version of the 20th Century Fox film of the same name. In the film a group of scientists are miniaturised together with their submarine and injected into the body of a seriously ill patient in an attempt to carry out vital surgery in situ - micro surgery from within. They have to wear scuba equipment to survive in the bloodstream and squishy organs of the person and find that white blood cells are more lethal than sharks.

The game follows the film idea quite closely, except that now you are on your own and by some stroke of misfortune your submarine fails to respond so well to miniaturisation and is scattered throughout the body in eight pieces. Among the objectives of the game, one of the most important is to recover the eight pieces and assemble them within the patient's brain to escape.

The display shows a large playing area of interlinked screens. You start off inside the mouth, just behind the firmly clamped teeth. To the right of the playing area is a graphic representation of the human body. A small dot shows your relative position. Here also are shown the infections which from time to time infect the host body. A red flashing square indicates where and you must move quickly to destroy the infection with your laser before it raises the body temperature excessively and kills it (thus ending the game). Above the playing area is a temperature bar, score lines, location name, time taken, percentage scored and the name of the location where any infections have broken out.

Growths within the body can be destroyed by collecting a white blood cell and getting it to collide with the growth. Cholesterol may block some passages and can be removed by lasering it (although the laser only operates horizontally). Green viruses are dangerous but may be destroyed by your laser whereas other hazards are immune and lethal. Although this is set inside the human body, it is very much a mapping game and the player will have to discover the various routes around the body, collecting the submarine parts as you go.

COMMENTS

Control keys: preset as B/N left/right, SPACE to Pick/drop, P to swim and L to fire, but all these are user-defineable
Joystick: Kempston, Cursor type
Keyboard play: very positive response, uses a gravity effect which is overcome by 'swimming'
Use of colour: very good
Graphics: well sized and smooth, the internal organs are convincing
Sound: very good effects, the continuous tune may be toggled on/off
Skill levels: 1
Lives: 5
Screens: more than 40 locations with every major organ and artery named.


Yep, it's another game of the film, folks. At this rate they're going to have to include a mime for 'game' on Give us a Clue. In this game you venture into the realms of the human body. The fairly simple graphics and general movement are acceptable but neither are exactly mega-class league. A bug, well it could just be an infection, in the program tended to make the diver go invisible for no apparent reason. This happened in almost every game, it was really annoying. Fantastic Voyae has not really got enough content to keep the serious player's attention for very long.


I rather enjoyed Fantastic Voyage for the first hour because of its graphics of the human body which are well done, colourful and interesting. The micro-surgeon you play is not quite as well designed however. What you end up with is a sort of platform game with interlinked screens and some arcade action, but after a while of playing, the action becomes repetitive. I liked the way the cholesterol acts as a block which because you can only fire sideways at it, means that in some locations it is like an impassable maze wall, forcing you round another way to get at it. Generally good looking, but lacking lasting appeal.


Come to think of it, I'm surprised no one has done a game like this before, but then again, the obvious is usually excluded. The game is interesting, as you pass around the body and attempt to keep the poor failing thing alive (and yourself at the same time). I never before realised how many nasties do actually float around in your blood. You could say that this game has actually taught me something. Fantastic Voyage has very nice graphics and there's plenty going on to keep you busy. Considerable skill is needed if you're to survive for more than a few minutes. One feature that impressed me is when you run out of energy you disappear, but you can still play the game as though you were really still there - only after the consumption of red blood cells do you reappear again. Overall , an interesting game, very different, with a beautiful colour scheme, and I enjoyed playing it.

Use of Computer: 82%
Graphics: 74%
Playability: 73%
Getting Started: 82%
Addictive Qualities: 70%
Value for Money: 69%
Overall: 78%

Summary: General Rating: Mixed opinions from below average to very good, playable and reasonably difficult.

Transcript by Chris Bourne

Your Spectrum Issue 15, Jun 1985   page(s) 54

Ross: Like the film of the same name, this game finds you inside the body of a scientist in a last-ditch bid to stop him kicking the bucket. Unfortunately the minaturisation process hasn't worked too well and your submarine-come-surgical scalpel has broken up and been scattered through the body. Your task is to re-assemble the sub and to keep your host alive.

You swim around the tubes and intestines wearing a wet suit and flippers, and carrying a laser - it gives a whole new meaning to a life-saving swim. The laser is vital as it's your only means of knocking-out the body's defence system. Also watch out for your own energy levels - if they drop too low, you become invisible and you'll have to find some red blood cells to replenish them. The host body is also under attack from infections that cause a rise in temperature and eventual death if not treated rapidly, so be prepared to launch a rush rescue mission to blast the anti-bodies.

You'll also have to deal with growths, cholesterol blockages and viruses - it's enough to persuade you to chuck it all up now! Biology was never this boring, so don't go forking out an arm and a leg on this one. Rigamortis set in far too swiftly. 2/5 MISS

Roger: Slithering round inside somebody's vitals looking for diseased tissue and scrap metal ain't my idea of fun... 2/5 MISS

Dave: Is this the first game to be written in body language? Shame that it's missing a couple of things that were in the film - Raquel Welch, for example! 2/5 HIT


Dave: 2/5
Ross: 2/5
Roger: 2/5

Transcript by Chris Bourne

Sinclair User Issue 38, May 1985   page(s) 27

Publisher: Quicksilva Ltd
Price: £6.95
Memory: 48K
Joystick: Kempston, Cursor

For many moons now Quicksilva has been advertising a chilling program entitled Blood and Guts - 'A fantastic fight to the death within your own bloodstream!' The more squeamish amongst you might be relieved that the game has now been renamed Fantastic Voyage, after the sixties hokum pic in which Raquel Welch was injected into the body of a brain-damaged scientist - he should be so lucky.

Together with your specially designed submarine you are minaturised and implanted in the body of the boffin. Unfortunately the sub does not withstand the process and its component parts are liberally distributed throughout the anatomy.

Starting your voyage in the scientist's mouth, you have only 60 minutes in which to locate each segment of the disjointed craft and swim with it up into the brain, where it is deposited upon a mysteriously convenient ledge before final re-assembly and escape. Quicksilva is coy as to the escape route - but if the game follows the film you'll return to the outside world inside a poetic tear drop.

The ludicrous plot nevertheless makes for a tricky, entertaining and - dare one say it - educational game. Leaving the mouth with your first piece of sub, you swim down the throat, avoiding the wobbly, lethal, epiglottis (?) and into the bronchi. Turn into the right lung, being careful not to touch the pulsating sides, through the valve to the pulmonary vein, zapping the wall of yellow cholesterol, then, in quick succession, the left atrium, left ventricle, the aorta and up into the brain. Drop the part and go in search of the next piece.

Actually it's not that simple. Just when you think you're doing well, the screen flashes with the news that an infection has broken out in some distant organ, and you have to rush to the scene of the disturbance and destroy the wiggly things darting about.

Your energy is draining all the time, and to replenish it you need to feast on any passing red cells. Without the bloody cells you fast become invisible, and play is then nigh impossible. White blood cells are useful for removing any growths you encounter.

Graphics are adequate and mercifully abstract, otherwise you might be barfing all over your keyboard. All in all, an addictive and original entertainment. In these days of clone software, what more could you ask for?


Overall: 4/5

Transcript by Chris Bourne

C&VG (Computer & Video Games) Issue 44, Jun 1985   page(s) 114

MACHINE: Spectrum
SUPPLIER: Quicksilva
PRICE: £6.95

Although Fantastic Voyage was a fairly chronic film, the program from Ouicksilva is far from that.

Cast your mind back to Raquel Welch and Donald Pleasance in charge of a submarine which was miniaturised and injected, along with its occupants, into the comatose body of a scientist suffering from brain damage.

Ouicksilva hasn't followed the plot to the letter, but almost. Your submarine couldn't stand the shock of miniaturisation and disintegrated into six parts throughout the scientist's body. You have to put it back together again by finding all the bits and taking them to the brain.

If your knowledge of anatomy isn't that hot, don't worry because a complete body shows where you are. So, if you've never heard of the hepatic artery and you find yourself in it, at least you can see where it is in relation to the rest.

Unfortunately, this particular scientist is a sickly chap, prone to infections, viruses and growths. Fortunately, you are equipped with a laser which blasts these nasties away as you swim across them.

Swimming is a pretty exhausting activity at the best of times, but in Fantastic Voyage you can top up your energy levels by absorbing oxygen - the red blobs.

Don't expect really spectacular graphics with Fantastic Adventure - but you have a great excuse that you're doing something worthwhile with your Spectrum if your mum asks!


Graphics: 7/10
Sound: 7/10
Value: 8/10
Playability: 8/10

Transcript by Chris Bourne

Sinclair User Issue Annual 1986   page(s) 47,48,49,50,51

ARCADE

Clare Edgeley blasts her way through a wealth of challenging software.

Get fit quick just about sums up the last 12 months. 1985 has seen enough sports games to put you off doing anything more strenuous than lifting a pint glass, at least for the next year.

Since the 1984 Olympics, we have competed in every imaginable sport: played footie with Bobby Charlton, run rings round Daley Thompson and been KO'd by big Frank... There is hardly an action sport left which has not been turned into a money spinner, with a Sportsman's name attached. What is wrong with Tessa Sanderson's Javelin anyway?

Daley Thompson's Decathlon was first to the tape back in November '84 and notched up a gold for Ocean when it jumped to number one in the charts for a few weeks. You have to compete in all ten events of the decathlon, taking part in the high jump, long jump and pole vault as well as track events. The 400m is the most gruelling and to keep up speed you must pump the joystick back and forth, which may result in a touch of cramp. The graphics are colourful and the game does give a taste of the real thing.

Melbourne House also attempted a compilation of events with Sports Hero, although it was nowhere near as successful as Daley Thompson. Sports Hero has you competing in four events - 100m sprint, long jump, 110m hurdles and the pole vault, over three difficulty levels. To gain speed you must pummel the run button and press the jump button before takeoff. Aching fingers seem to be the norm in that type of game and in many cases you will end up with a sick keyboard as well. There is no sound and the graphics are not fantastic, although the scrolling background is interesting. A few more events should have been possible.

More recently, Brian Jacks' Superstar Challenge from Martech reached the top ten, although it came a poor second to Imagine's Hypersports. Both contain a weird hotch-potch of events - some interesting, others boring. Brian Jacks gives you a pretty raw deal. For £7.95 you can immerse yourself in such exciting events as squat thrusts and arm dips. Those may be thrilling to watch on TV but on computer they are about as much fun as a wet blanket.

Hypersports is a different ball game altogether. Licensed from the arcade game of the same name, the computer version is very like the original, although some events lack imagination. When swimming - or floundering, if you forget to breathe - instead of tearing down to the end of the pool, the end moves towards you. Clay pigeon shooting is certainly one of the better events, in which you must shoot the skeets through automatically moving sights. The vault is tricky and rather than vaulting as far as possible from the horse, you are likely to end up on your head beside it. The graphics are generally thought to be more professional than Daley Thompson's Decathlon, though whether the game is better is a moot point.

Jonah Barrington's Squash from New Generation is an interesting concept which seems to have fallen flat. Knock a miniscule black ball round the 3D court and try to beat Jonah at his own game. Jonah is one of Britain's leading squash players. Much was made of the fact that a taped recording of Jonah's voice calls out the scores. Unfortunately, all you get is an unintelligible gabble and it is easier to read them on the score board anyway.

We awarded imagine's World Series Baseball three stars in the June issue, which just goes to show that our forecasts are not always spot on. In June, July and August it remained at number three in the charts, only dropping to eleventh place in September.

The game opens with a traditional rendering of the tAmerican National Anthem. Then play starts, with one team pitching and the other batting. You can play with a friend or against the computer, adjusting the speed and direction of the ball when pitching and the strength and lift of your swing when batting. Loving attention has been paid to detail with a large scoreboard displaying genuine adverts between innings.

Last, but not least, boxing - the sport for ugly mugs. Cauliflower ears and battered brains are only half the fun - just think what you can do to your opponent. A few months ago three games were released simultaneously on the back of Punch Out!!, a highly successful arcade game.

Elite's Frank Bruno's Boxing knocks Rocco and Knockout for six, and is easily the most playable and realistic, offering more possible moves and a greater number of competitors than either of the other games. It is also the only boxing game featuring a sporting personality - Bruno helped in an advisory capacity during production which explains the close attention to detail.

Gremlin Graphic's Rocco squares up well in the ring, though you will find it is not as easy to dodge your opponent as it is in Frank Bruno, and there are only three competitors. The scoring system is simple and the graphics are the clearest of the three games. It is worth playing and annihilates Alligata's Knockout in the ring.

Knockout is appalling and lacks any addictive qualities. It is the only game which uses colour - the others being mono - although that could have been sacrificed for extra playability. Other than left and right punches to the body and head, there is no facility for ducking and dodging, but at least you can amble away if the going gets too rough. You tend to spend a great deal of time seeing stars after being KO'd. At least it lives up to its name.

The legendary success of Manic Miner and Jet Set Willy lives on. Platform and ladders games are still the rage and dozens of versions have landed in the Sinclair User offices over the last 12 months. Two years ago Manic Miner was a sure recipe for success, and because it was ahead of its time a lot of money was made. Programming techniques are now more sophisticated and with games like Alien 8 and Spy vs Spy around, who needs a Manic Miner spin-off?

However, they are here to stay and some at least are worth the money you pay for them. One of the more successful games is Strangeloop, released late in '84, which has gone a long way to repairing the damage done to Virgin by Sheepwalk - one of its earliest and most awful games.

A half-crazy computer is the source of all your troubles in Strangeloop and, playing the part of a metagalactic repairman, you must shut it down. There are over 240 rooms filled with lethal swarf which attacks and damages your space suit. A jetbike waits somewhere and will make your task easier but you have to locate and refuel it first. Objects picked up will help with various tasks and friendly robots will patch your torn suit. The graphics are colourful and simple. and there is even a facility for saving your position on tape, to be resumed later when you have recharged your batteries.

Jet Set Willy II is the biggest rip-off of them all as Software Projects has done little other than add about 70 extra screens to the original. Essentially it is the same as Jet Set Willy which was launched back in 1984. The plot is similar; clear up the house before going to bed and avoid the hundreds of lethal thingummies found in each room. Despite being little more than a re-release, Jet Set Willy II is currently doing very well in the charts.

Despite the lack of original thought, if you are still hooked on the challenge of platform and ladders, try The Edge's Brian Bloodaxe. A loopy game if ever there was one. Brian, a viking soldier has been trapped in a block of ice for centuries, and as it thaws, he leaps out shivering, but ready to conquer the British. Flapping 100 seats, deadly ducks and mad Scotsmen are a few of the dangers that lurk on each level. Objects to collect and chasms to be leapt add to his daunting task. Brian Bloodaxe is at least as good as Jet Set Willy, with much visual humour and bright, clear graphics.

Hewson, which has made a name for itself in recent months with arcade adventures such as Dragontorc and simulations like Heathrow ATC, must have had a brain storm late last year with Technician Ted, which is totally unlike the semi-serious games released since. Guide Ted around a silicon chip factory while looking for a plate of the real things. Pick up knives, forks and other necessary implements and avoid several nasty traps. Easy to play and reasonably addictive, Technician Ted is not one of Hewson's best games but has done quite well in the platform and ladders stakes.

Artic's Mutant Monty is more sophisticated than Technician Ted and includes some extremely tricky screens requiring split second timing - if you are slightly out, a lemon or some other incongruous object will squash you flat, and then where will the beautiful maiden be? it is a constant source of amusement that so much work goes into preparing intricate story lines bearing absolutely no resemblance to the game you are playing.

On the whole rip-offs are uniformly mediocre in standard and not the sort of game you would buy for lasting playability. Real fanatics will find Activision's Toy Bizarre and Micromega's Jasper a doddle, and probably have more fun playing blindfold with their hands tied behind their backs. Both games are average and employ run-of-the-mill graphics. In Toy Bizarre, the player leaps round the levels of a toy factory popping balloons while being chased by a gang of irate toys.

Meanwhile, in Jasper much the same thing is going on, only this time you are a furry rat collecting money bags and treasure chests while avoiding furry cats, rabbits and other hairy animals. Platform games are usually fast moving and it is generally easier to keep up with the pace using a joystick. Unless you have very strong fingers, Jasper is doomed as your only option is to use the Spectrum's sticky keyboard.

Arcade adventures have come into their own in recent months, some remaining for weeks at a time in the top ten. With the advent of games like Gyron, fewer people are willing to put up with games like Jet Pac - classics two years ago but now gathering dust in cupboards across the country.

Superior graphics is the name of the game and the Spectrum is being stretched to its limits in a constant effort to improve software. Some games combine excellent graphics with originality, though equally large numbers have been launched on the back of the successful few. Ultimate's Knight Lore, Underwurlde and Alien 8 are three successful examples and Nightshade is expected to do as well.

Underwurlde is rather like a vertical Atic Atac featuring the Sabre-man who must escape a series of chambers while avoiding hosts of nasties. The pace is fast, the screens colourful - a devious game.

Knight Lore and Alien 8 could, at first glance, be mistaken for the same game. Featuring superb 3D grahpics, Knight Lore's hero must search a maze of rooms and find the ingredients of a spell to lift a curse placed upon him. Each room presents a challenge and one wrong move spells instant death. The scenario in Alien 8 is different from its predecessor and the quality of graphics is even higher.

Wizard's Lair from Bubble Bus is an Atic Atac lookalike with shades of Sabre Wulf and is an excellent game, even if you have seen the same sort of thing before. Bubble Bus has made some attempt to change the scenario which covers three levels, accessed via a magic wardrobe lift.

The programmers of Firebird's Cylu were influenced by Alien 8. Cylu is in the Silver range and at £2.50 represents very good value - it is almost as frustrating as the original but the graphics are a little patchy. Ultimate should be proud that so many companies want to copy their games, though it's a crying shame that those same software houses cannot put their combined programming expertise to good use, and produce something original of their own.

Games featuring film scenarios and famous names are often the subject of massive advertising campaigns, and Domark's A View to a Kill was no exception. Played in three parts you must guide the intrepid 007 through the streets of Paris, San Francisco and into Silicon Valley to stop the evil Max Zorin from tipping chip valley into the drink. The game received mixed reviews but, at the time of writing, it had just made it into the top ten - probably due to the James Bond name. It is an exciting game but lacks much visual detail.

The Rocky Horror Show from CRL is already sliding down the charts and does not live up to its namesakes, the film and play. Rescue Janet or Brad from the Medusa machine by finding 15 component parts of the de-Medusa machine. It sounds riveting. Your task seems enormous as you can carry only one part of the machine at a time and if you expect to meet normal sane characters in the castle, forget it. More could have been made of the graphics and the action is slow in places, but it is worth playing if only to meet Magenta who will strip you of your clothes. Wow!

Beyond's Spy vs Spy is unique and features simultaneous play between two players on a split screen. Take part in the zany humour of MAD magazine's two famous characters, the black spy and the white spy, each trying to stop the other finding secret documents in a foreign embassy. Set whacky traps as you ransack each room before escaping to the airport. It is fun, highly addictive and very amusing. Buying the licence to films, books and names is an expensive business, and at last one company has made the most of it with an excellent game.

It is interesting to note that when one unusual game is launched others of a similar nature swiftly follow. Perhaps all programmers follow the same thought waves. Last summer we had an unusual trio of games, reviewed in May, June and August issues. Two are based on the human body - not the most obvious subject for a game.

Quicksilva's Fantastic Voyage is a thrilling game based on the sixties film of the same name, in which Raquel Welch is injected into the body of a brain damaged scientist. Unfortunately, your mini-sub breaks up and you have only one hour to locate all the missing parts. Searching is a novel experience as you rush from atrium to stomach to lung and heart in a never ending circle. Finding your way to the brain is difficult as it is not signposted and the turning is easy to miss. Dine on red blood cells to keep up your energy and clear any infections which frequently break out - normally in the most inaccessible parts of the scientist's anatomy. A great way to learn about your bits, and where they are situated.

Icon's Frankenstien 2000 bears little resemblance to Fantastic Voyage, though it is played in a monster's body. Whoever heard of monsters smoking fags? This one obviously did and that is probably why it's dead. On reaching the lungs, battle with cigarette packets, avoid hopping frogs in the trachea, and fire at any oxygen molecules it is your misfortune to encounter. The graphics are uninspired and the game is simple.

Genesis' Bodyworks was reviewed in June and it is difficult to know what to make of it. It is hardly an arcade game - more of an illustrated, educational tour of the workings of a human body, describing the nervous, circulatory and respiratory systems.

Space Invaders was one of the first great games on the Spectrum and software houses have never tired of the theme. Space games crop up in all categories; simulations, adventures and arcade adventures. Activision has even brought out Ballblazer, a sports game played in space. Way out!

Moon Cresta from Incentive is a traditional game in which you shoot everything in sight, and then dock with another space ship before taking off to do exactly the same on the next level. With complex games like Starion around one would think that games of this calibre would flop. But no, there must be some people around whose brains are in their trigger fingers. Surprisingly, Moon Cresta is creeping up the charts. Long live the aliens.

Melbourne House's Starion takes space travel seriously and combines a number of features, including the traditional shoot 'em up, word puzzles and anagrams. Kill off enemy space ships and collect the letters they drop, then unscramble those to form a word. Fly down to earth and answer a puzzle to change the course of Earth's history. There are 243 events to rewrite - and that amounts to a lot of flying time. Starion is well up in the top ten.

System 3 has come up with the goods against all opposition with the dreadful Death Star Interceptor, which has proved surprisingly popular. If you are really into boring games, this is right up your alley. Played in three sections, first take off into outer space, next avoid assorted aliens and then, as in Star Wars, plant a bomb in the exhaust port of an enemy death star. It is all thrilling stuff.

Quicksilva's Glass is amazing to look at. Psychedelic colours make you want to blink in this repetitive but addictive game. There are hundreds of screens to blast through, and whole sections are spent dodging columns as you hurtle through a 3D spacescape. The rest of the time is spent shooting radar antennae off unsuspecting space ships. The graphics make up for any limitations in the game and demonstrates that a traditional shoot 'em up need not be boring.

This final section consists of a number of games which cannot be categorised. A strange mixture falls into this area - many are shoot 'em ups in some form or another, others require an element of cunning and strategy.

Gyron from Firebird, a Sinclair User classic, is a unique game in which you must travel through a complex maze, dodging massive rolling balls and keeping a watchful eye on the guardian towers to be round at each junction. Those shoot at you, but approaching from another angle may change the direction of their fire. As there are two mazes to get through, it should take months. Gyron is likely to deter arcade nuts, but for those with staying power, it is an attractive proposition. It did make a brief appearance in the top ten at the time of writing, but has since fallen away.

US Gold's Spy Hunter, based on the arcade game of the same name, is a faithful replica of the original. It all takes place on the road as you drive your souped-up sports car through a variety of traps laid down by the baddies. Equip your motor with a variety of weapons, obtainable from a weapons van which you drive into Italian Job style. Rockets, smoke screens and oil slicks are all strongly reminiscent of 007.

Elite's Airwolf is a game that we found so hard as to be almost impossible, and which everyone else seemed to find a cinch - and told us so in no uncertain terms! Try if you can, to fly your chopper down a long, narrow tunnel to rescue five scientists stuck at the end. Blast your way through walls, which rematerialise as fast as you can destroy them - a well nigh impossible task for those whose trigger fingers and joysticks have suffered from the likes of Daley Thomson's Decathlon. Airwolf has done better than we predicted. You can't win them all.

Ghostbusters, the mega box office hit last Christmas was a prime candidate for a computer game and Activision was first to the ghost. Featuring all the best parts of the film, it was an instant success and Activision did well to launch it simultaneously with the movie. Drive around the city coaxing ghouls into your ghost trap but listen out for a Marshmallow Alert. That giant sticky marshmallow man is quite capable of flattening whole streets unless halted. Greenbacks play an important part in the game as you have to buy your equipment to get started, and earn enough prize money for the number of ghosts caught, in order to take part in a final showdown with Zuul.

Finally Tapper from US Gold - another Sinclair User classic. Tapper is a simple but refreshing game centered round an all-American soda bar. You play a harassed barman, who must serve his customers with drinks. Easy at first as you slide them down the bar but wait until they have gulped down the fizzy stuff. Running backwards and forwards between four bars, make sure the customers have got a drink, and catch the empties as they come skidding back. There are three difficulty levels, each one faster and more hectic than the last. Tapper is moving up the charts and we are sure that it will go far towards refreshing the parts other games cannot reach.

The fierce competition over the last 12 months has chased many companies into liquidation. There have, however, been successes, particularly with a number of small software houses bringing new blood into the market. That can only be seen as a healthy sign.

The lack of QL games software is the only disappointment. Where is it? Other than a few basic programs such as Reversi, which cut its eye teeth on the ZX-81 years ago, there has been a dearth of games for this flagging micro. If games of the quality of Knight Lore can be produced for the Spectrum, why not for the QL?


Overall: 4/5

Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB