Lode Runner


by David J. Anderson, Ian Morrison, Roger Tissyman
Software Projects Ltd
1984
Sinclair User Issue 35, Feb 1985   page(s) 29

LODE RUNNER
Software Projects Ltd
Memory: 48K
Price: £6.90
Joystick: Kempston, Sinclair

Another ladders and levels game you cry, as you aim Lode Runner at the dustbin ready for the drop.

But, however, there is something extra which makes the game different from the rest. Once you have run up the ladders, swung from poles and picked up gold bricks while dropping the enemy into freshly dug holes, you can switch to Edit mode and change the positions of all moveable objects on any of the 150 screens. You can even switch levels around so that, for instance, level one could become level four at the touch of a key.

Redesigning a screen is as simple as moving a cursor. You first select the object which you want to deposit on the screen. It can be a gold bar, or even yourself. Moving the drop cursor and pressing the fire button will put it on to the new set up.

As for the rest of the game, you might just as well forget about it. The user definition is the most exciting aspect of it and anyone who can work their way through 150 screens of matchstick heroes deserves a prize for perseverance.


Gilbert Factor: 6/10

Transcript by Chris Bourne

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