Rally Simulator


by Hugh Mo
Zeppelin Games Ltd
1989
Crash Issue 62, March 1989   (1989-02-23)   page(s) 69

Another Zeppelin Games offering is Rally Simulator (27%), a dire car racing game that just has no appeal at all. The car skids and slides about the monochrome play area seemingly out of control and it can even run over the houses causing hardly any damage. There are no decent sound effects to speak of and to complete even the first level is an impossibilty. Rally Simulator would simply be a waste of money if you bought it, stay away! (No way! This is a great game - well, not bad. Phil and I had great fun struggling to complete the first, incredibly hard level. Level Two is extremely hard - Stu.)


Overall: 27%

Transcript by Chris Bourne

Your Sinclair Issue 40, April 1989   page(s) 67

The Zep label's second game this month (does Jimmy Page get royalties?), and a considerable improvement on its little chum above, although I'm not convinced that that justifies hiking the price up by a quid. Still, there always seems to be room for another Simulator game, in the Code Masters tradition, and this one cheerfully chooses to rip off Grand Prix Simulator. Unlike that hugely successful game, though, Rally Sim presents more than just a series of boring little circuits - here. Level One alone is vast and labyrinthine, and you do well to get round it even once. A joystick is essential - I generally prefer the keyboard but here it's impossible to control. The graphics are excellent, and while the gameplay's absolutely straightforward, it's curiously addictive. No complaints either about speed, and the scrolling is unobstrusive. Boffo stuff, and congrats to programmer Hugh Mo (and his sister Fly).


Overall: 7/10

Transcript by Chris Bourne

Your Sinclair - Article Re-review Issue 59, November 1990   page(s) 81

This is almost identical to the one above.


Drive: 59%
Visibility: 60%
Road Holding: 70%
FOATLF: 75%
Overall: 69%

Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB