Superkid in Space

by The Shaw Brothers: Graham D. Shaw, David A. Shaw, Adrian R. Shaw
Atlantis Software Ltd
Crash Issue 80, September 1990   (1990-08-23)   page(s) 44,45

Continuing the adventures of Superkid, his new adventure has him on a mission to destroy an evil alien force, bent on sapping Planet Earth of all her riches. The mission is to land a rocket on each of their planets and capture four nuclear detonators to blow the planet up and escape.

All the Superkid games are just so playable, and the graphics so appealing, you just can't help but be addicted. The nasties are small but detailed and the amount of colour used in the scenery and objects gives a fun, cartoon feel. Once you have looked around the first level and sussed out the various traps you can complete it easily, giving you a real incentive to get further into the game.

There are plenty of minigames to have a go at. For example there's a section where you have to land the rocket on the planets, achieved by docking the racket on a base at the bottom of the screen. It may be old hat but it's all great fun.

Superkid In Space is one you just have to have: intergalactic fun all the way!

Overall: 80%

Transcript by Chris Bourne

Your Sinclair Issue 60, December 1990   page(s) 85

Earth has been surrounded by alien forces who've moved their ships towards the planet in search of vital minerals and resources, threatening to blow it up if anyone interferes. Fortunately, though, mankind is saved because a small boy has offered to save the world What luck There are four 'planetships' where these aliens are hanging out - and your job as Superkid is to find the nuclear detonator on each one, return to your own spaceship then blow up each planet in turn. The first bit is landing your ship - like that bit on the crappy Astro Wars game (but I won't bother explaining in graphic detail what you have to do - cos I can't actually, ahem, do it myself).

As for the main part of the game, well it's nothing more than a flip-screen 'scamper left and right' affair (colourful and cute) - firing/grenading baddies as you go, and using ropes to get up to higher platforms. The levels aren't too dissimilar from each other, and it's utterly unoriginal. But apart from that it's quite good - quite challenging, quite addictive, quite playable and quite recommended Blimey.

Overall: 80%

Transcript by Chris Bourne

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