Tank Command

by Adrian R. Shaw, David A. Shaw, Graham D. Shaw
Atlantis Software Ltd
Crash Issue 62, Mar 1989   page(s) 68

If you liked the last two Atlantis titles - Gunfighter and Cerius - then the author's latest should prove welcomed. Called Tank Command (71%) it asks you to fight your way across an island in a tank, blasting away the enemy with a choice of either grenade or bombs. This may sound easy but you soon find out that if you don't bomb the enemies in the correct order you will end up in lots of little bits all over the screen. Simple sounding, but incredibly addictive. Tank Command is a pleasing mixture of arcade and strategy wih simple, but effective graphics. Well done, Atlantis.

Overall: 71%

Transcript by Chris Bourne

Your Sinclair Issue 37, Jan 1989   page(s) 122


Skinto deluxe? Then rifle thought this month's cheapies with Marcus berkmann - you might find a bargain!

Reviewer: Marcus Berkmann

Wossis? Good Lord, a new game. I didn't think the cheapie mob issued anything new these days, but this one's clearly the exception. And what sort of game is it? Yup, A Commando-type game! Well, there's a thing. Unfortunately, it's even duller than the original. You control a tank, in which you whiffle around an enemy island, destroying enemy gun emplacements and fuel dumps.

It's a flip screen, and you have to choose your route carefully so that you can do your blasting without having to cross the enemy fire (all but impossible). You have to be fairly mean about bullets and grenades, because new supplies are often hard to come by, which means that this is not the game for people like me who like wasting ammunition (eat lead, Johnny Gook).

The graphics are nice, and it's been well programmed, but there's one crucial thing missing any new ideas at all. Deeply ungripping, I'm afraid.

Overall: 5/10

Transcript by Chris Bourne

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