Manic Miner


by Matthew Smith, Roger Tissyman
Bug-Byte Software Ltd
1983
Crash Issue 64, May 1989   page(s) 30

£2.99
MAD

Manic Miner must be one of the only rerelease games that has never been reviewed in CRASH. This occurred not because the lads couldn't be bothered, but because this classic platforms- and-ladders game appeared before your fave mag hit the streets. Miner Willy is the star and it is his job to travel the underground caverns of Surbiton(!!) and collect the treasure which lies twenty screens to go through, and all the treasure has to be collected on a screen before you progress to the next. Opposing your progress are such bizarre opponents as penguins, performing seals, dancing rabbits and kangaroos. And there's a time limit too.

Although Manic Miner is one of the oldest games to be rereleased, it's also one of the best. The graphics are sharp and attractive, the in-game tune attractive and playability as addictive as it's frustrating. This is an essential purchase.

Then: N/A Now: 92%


Overall: 92%

Transcript by Chris Bourne

Crash Issue 1, Feb 1984   page(s) 52

Producer: Bug-Byte, 48K
£5.95

This is the best platform game around, in fact it's probably the best arcade game for the Spectrum. From the moment the full colour title blasts onto the screen accompanied by what sounds like the massed Coldstream Guards band, it's all wonderful. An amazing demo mode takes you through endless levels to whet the appetite. Control keys are simple: left/right/jump, and it seems incredible that Bug-Byte managed to pack so much animated detail into one 48K program. You must take Willie the Miner through the warrens of a long abandoned robot-worked mine beneath Surbiton, collecting keys at each level in order to proceed to the next. Jumping up the platforms is easy - avoiding the slime, poisonous pansies and manic mining robots is not. Some platforms collapse when you tread on them, but forward planning let's you use these on your way back down to the portal. Excellent quality all round and top notch value. Highly recommended.


Transcript by Chris Bourne

Crash Issue 2, Mar 1984   page(s) 54

Producer: Bug-Byte, 48K
£5.95

This is the best platform game around, in fact it's probably the best arcade game for the Spectrum. From the moment the full colour title blasts onto the screen accompanied by what sounds like the massed Coldstream Guards band, it's all wonderful. An amazing demo mode takes you through endless levels to whet the appetite. Control keys are simple: left/right/jump, and it seems incredible that Bug-Byte managed to pack so much animated detail into one 48K program. You must take Willie the Miner through the warrens of a long abandoned robot-worked mine beneath Surbiton, collecting keys at each level in order to proceed to the next. Jumping up the platforms is easy - avoiding the slime, poisonous pansies and manic mining robots is not. Some platforms collapse when you tread on them, but forward planning let's you use these on your way back down to the portal. Excellent quality all round and top notch value. Highly recommended.


Transcript by Chris Bourne

Crash Issue Annual 2018   page(s) 58

As the Crash annuals are still for sale ZXSR has taken the decision to remove all review text, apart from reviewer names and scores from the database. A backup has been taken of the review text which is stored offsite. The review text will not be included without the express permission of the Annuals editorial team/owners.


Transcript by Chris Bourne

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