Penetrator


by Beam Software: Philip Mitchell, Veronika Megler
Melbourne House
1983
Crash Living Guide Issue 01, February 1984   page(s) 48

Producer: Melbourne House, 48K £6.95
Probably the definitive 'scramble' game for the Spectrum. Four rings of defence surround the alien base, each with its own problems of landscale. Missiles take off continuously guided by radar units (excellent animation) which get more accurate if you fail to destroy enough of them. Special feature allows you to reprogram the game to make your own landscape and alter the enemy's defences. Highly recommended. Joystick: Kempsoft I.


Transcript by Chris Bourne

Crash Living Guide Issue 02, March 1984   page(s) 49

Producer: Melbourne House, 48K £6.95
Probably the definitive 'scramble' game for the Spectrum. Four rings of defence surround the alien base, each with its own problems of landscale. Missiles take off continuously guided by radar units (excellent animation) which get more accurate if you fail to destroy enough of them. Special feature allows you to reprogram the game to make your own landscape and alter the enemy's defences. Highly recommended. Joystick: Kempsoft I.


Transcript by Chris Bourne

Crash Living Guide Issue 03, April 1984   (1984-03-16)   page(s) 65

Producer: Melbourne House, 48K £6.95
Probably the definitive 'scramble' game for the Spectrum. Four rings of defence surround the alien base, each with its own problems of landscale. Missiles take off continuously guided by radar units (excellent animation) which get more accurate if you fail to destroy enough of them. Special feature allows you to reprogram the game to make your own landscape and alter the enemy's defences. Highly recommended. Joystick: Kempsoft I.


Transcript by Chris Bourne

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