Super Robin Hood

by David Whittaker, James Wilson, Mark Baldock, Nigel Fletcher, The Oliver Twins
Code Masters Ltd
Crash Issue 41, Jun 1987   page(s) 24,25

Producer: Code Masters
Retail Price: £1.99
Author: Mark Baldock

Maid Marion has been kidnapped by the Sheriff of Nottingham and imprisoned in the East Tower of his castle. If Robin Hood is ever to canoodle with his true love again, he must survive the many dangers that her rescue entails.

Robin enters the castle and finds himself running left, running right, leaping, climbing up and down, ducking to avoid spiders, monstrous devices and the guards' crossbow bolts, through a series of rooms and halls connected by ladders and extending platforms. Pant, pant! Bumping into nasties, or falling from ladders, loses our woodland hero valuable health points, and if health is gone Robin fires an arrow Heavenward and dies. But picking up the Sheriff's multivitamin tablets, strewn about the castle, revitalises him, as well as adding to his score. More points are to be had for each guard eliminated with his bow and arrow.

Picking up keys enables him to activate the lifts, accessing higher levels, where more red hearts are to be collected. When all the hearts are taken from the castle rooms, Robin may move on to the East Tower, where he releases the distressed damsel and takes her home for tea.


Control keys: definable
Joystick: Kempston, Interface 2, Cursor
Use of colour: reasonably varied, avoids serious clashes
Graphics: screens not over busy, large characters and simple animation
Sound: good tune
Skill levels: one

It's a sad but regular occurrence that a game arrives with excellent presentation and pretty graphics... but a rather tired game idea - Super Robin Hood is one such. However, at the regular Code Masters price this combination shouldn't disappoint many people. Learning to complete the screens successfully adds to the lasting interest, as does the variety of graphics and music. Quite enjoyable, if you're not too demanding and don't expect too much.

Yet another superbly presented Code Master game. The title tune is a great David Whittaker piece, and the options are many and varied. The graphics contain a good range of colour - although to prevent colour clashes the collision detection seems to be of character size - and the screens are smartly attired with some large objects. Super Robin Hood is basically another arcade/adventure budget game with some good features.

Here we have yet another platform game which falls into the deepening void of trashable Spectrum games. I can't honestly see anyone having fun with this for more than a couple of days as the gameplay is so boring. There's a nice tune on the title screen, but other than this the presentation leaves a lot to be desired - as does the graphical content. There are plenty of better games around for the same price - choose one of them and you'll probably have more fun.

Presentation: 65%
Graphics: 66%
Playability: 53%
Addictive Qualities: 45%
Value for Money: 63%
Overall: 52%

Summary: General Rating: Some mixed feelings, but reasonably entertaining for a short while, no long lasting appeal and certainly nothing new.

Transcript by Chris Bourne

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