by Mervyn J. Estcourt
Your Sinclair Issue 09, September 1986   page(s) 38

What a shock! When this first came out it was regarded as a fine example of programming. A speedy race through the trees against the big bikers, it was reminiscent of the Star Wars forest chase.

Plus ça change... The copyright date for this is 1983 (so long ago?) and it is 'For any Spectrum'. Yes, in those days people still owned 16K midget machines. And yesterday's state of the art is... well, read on!

Not that Deathchase is actually bad. In fact, if you sit close enough to the screen you're sure to be swaying with the motion and wincing as you crash headlong into the mighty oaks.

It's quite addictive, trying to keep up the revs, because you can only blast the enemy with your front firing cannon when you're at top speed, and going for the bonus helicopters and tanks. But underlying this is a sense that it all looks very primitive nowadays.

Maybe some classics would be best left in human memory rather than revived in the micros. Certainly Deathchase would be better priced as a 1.99 classic.

Graphics: 6/10
Playability: 7/10
Value For Money: 6/10
Addictiveness: 8/10
Overall: 6/10

Transcript by Chris Bourne

Your Sinclair Issue 43, July 1989   page(s) 51

Have you noticed how in the past few months cheapie games have edged up, ever so subtly, from £1.99 to £2.99 - a rise of 50%? Zeppelin is one of the few houses to keep its prices down, but if Death Chase is anything to go by, I can t say I'm too surprised. Certainly the legend '© 1983' that appears after the game has loaded is enough to give you the screaming heeby jeebies. Shouldn't software houses have to print the original publication date of the game in a nice visible place for the potential punter? Record companies and book publishers have to. Nonetheless, Death Chase is actually a bit of a surprise. Based without shame, or acknowledgement, on the forest chase in the third Star Wars film, Return of the Jedi, it has you chasing a couple of geezers on motorbikes through some extremely thin trees and trying to zap 'em before they can escape (they're convicts, see). Graphics are rubbish, gameplay is jerky, but... but... but... well, actually I quite enjoyed it. The basic idea is, after all, pretty good although I'm sure I've seen something similar, and much slicker, quite recently (Let me know if I'm right.) But to my amazement I found myself quite unable to tear myself away from this odd little game - which is probably not much of a recommendation, as many rueful YS readers will testify. Just don't expect much - you might be pleasantly surprised.

Overall: 69%

Transcript by Chris Bourne

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