Equinox


by Raffaele Cecco, Chris Hinsley, Nick Jones
Mikro-Gen Ltd
1986
Your Sinclair Issue 08, August 1986   page(s) 68

Knox knox. Who's there? Wally. Wally who? Wall 'e can get out of ere because these are strictly Equi knocks.

A timely break from the Week-ly mode by Mikro-Gen with a plot that combines Richard Branson-style litter collection with Kiev-style radioactive waste. It's the interminable depths of space again - ever feel you you've been there interminably? - the asteroid Sury-Ani 7 to be exact. It's here that the cannisters that'll crack your Geiger counter lurk, deep in the mines (... but you're welcome to them).

Luckily you have a disposal droid to do the dirty work, a cute little spinning thing that looks rather like an overweight Frisbee or even a fifties flying saucer (which, in reality, probably was an overweight Frisbee). You've got a vertical thrust control, left and right, pick up or use and fire.

Your mission is to locate the litter, dispose of it and then find a pass to take you onto the next level. But it's all a race against time before you exhaust your lasers, run out of fuel or the isotopes reach critical mass. And, of course, space wouldn't be space unless it was full of aliens getting in the way, would it?

Equinox comes to the Spectrum from the Amstrad and at first I'll admit disappointment that the graphics though still imaginatively drawn with some big chunky mining machines and the odd animal blinking away, lack the glowing colour that Alan S's other machine can generate. The opening music, even though it simulates two channels, also sounds quavery on the Speccy.

So are there rewards to compensate? At first I wasn't sure. This looked and played like a sub-Sorcery game. But then I began to do things and stopped floating around, just blasting at the blasted aliens. Lying all over the asteroid are useful articles that enable you to obtain tools, open doors, use teleports. Where you thought you had only nine chambers you realise there are sixteen! Suddenly it's much more fun.

Unluckily it isn't obvious at first just what object is needed where. Now I know you'd never want it obvious... but I've included a few clues all the same. They should get you started but after that you're on your own with only the lessons from level one to help.

Not a bad little game after all, allowing for the Spectrum's limitations. But I cant help feeling a slight twinge of envy for Amstrad owners even if they do haveto call their machines Arnold!


Graphics: 8/10
Playability: 8/10
Value For Money: 8/10
Addictiveness: 9/10
Overall: 8/10

Transcript by Chris Bourne

Your Computer Issue June 1986   page(s) 46

Amstrad & Spectrum
Mikro-Gen
Arcade Adventure
£9.95

Poor old Wally. Mikro-Gen has put that lovable character on the back burner for a time and now he is being replaced by a machine. Equinox is simply Wally in outer space, with a spherical cyclops replacing our preambulating hero.

Before a new planet is fit for wallies, you have to go in and clean things up a little. Not only one thing at a time, so canisters of radioactive waste but the joint is also jumping with furry aliens trying to bump you off. Various objects such as drills, dynamite, keys and passes are hanging about. They have to be collected but you can carry only one thing at a time, so it is a process of working out a logical order to pass the various obstacles to put the nuclear waste down the disposal chute.

Working that out while being the subject of constant unwelcome attention of the local heavy mob is all rather testing.

As soon as you enter the room, swarms of the little beasties appear and set about you. Blaze away and run for the exit is about the best advice which can be offered. If you can manage eight levels of that kind of frantic activity, solve all the logical puzzles, keep any of your three lives intact, and stay off the Valium, you can consider yourself a jolly good droid.

Graphically striking, the game offers hours of manic action and looks next to impossible to complete. Mikro-Gen fans will have to add speed of reflex to their problem-solving skills.


Graphics: 5/5
Sound: 3/5
Playability: 3/5
Value For Money: 4/5
Overall Rating: 4/5

Transcript by Chris Bourne

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