Mega Bucks

by Andrew P. Deakin, Ivan Horn, M.B.D.
Firebird Software Ltd
Your Sinclair Issue 15, Mar 1987   page(s) 68


Chop chop, busy busy, work work, bang bang. Those Telecom boys are obviously on form this month, what with The Hive and now this spanking little cheapie. Megabucks isn't earth shatteringly original - okay, it's uncannily like one of the David Jones' glorious Magic Knight trilogy from Mastertronic - but even the Ed in one of her more violent moods couldn't drag me away from it for the best part of a day. I was hooked!

As you might've guessed by the title, the game's all about greed. Professor Maxibillion III, an eccentric and viciously rich scientist, has died, leaving his fortune to American nephew Rock Carrington. But as Rock, you must overcome several obstacles and solve even more puzzles before you can get your sweaty little mitts on the Prof's moolah. And that means tramping around his house picking things up and using them in the appropriate places.

A familiar theme, huh? There seem to be a lot of hybrid games these days, combining successful chunks of previous hits to create something new... but old at the same tine. And Megabucks is another one. Still, who cares when the result's as good as this? There are new ideas too, most notably the teleport device (remember who makes the game!) and the way you levitate around the place, which is fun if a bit hard to believe.

I don't want to give any clues away (except to say that you shouldn't be too put off by the Professor's first warning). But one course of action I would recommend is popping out to your local software shop immediately and snapping up this little beauty.

Graphics: 8/10
Playability: 9/10
Value For Money: 8/10
Addictiveness: 8/10
Overall: 8/10

Transcript by Chris Bourne

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