On the Run

by Graham Stafford, Jon Ritman, Stuart J. Ruecroft
Design Design Software
Your Spectrum Issue 19, Oct 1985   page(s) 44

Rick: Flower power is the name of the game in this lazy, mazy arcade adventure. As Ace investigator Rick Swift you have to discover six flasks of dangerous chemicals before they go critical - which takes about an hour. I got critical of this after ten minutes. But then I've got no patience - especially if there's danger involved!

So what exactly are you "on the run" from? Along the way you're plagued by mutations of plant and animal life that sap the power out of your protective suit. It makes a change to be eaten by rather than eat a mushroom.

With all the thrills and none of the spills of actually living near Windscale, nice light joystick control and enough freaky fungoid and gnashing teeth to rouse anyone's blood lust, this is a good solid game with few failings but no novel fascination. There's no maze map or preview facility so there are plenty of occasions when you'll float unwittingly into a field of ferocious flora and fauna. That's when those smart bombs are so handy. A goodish buy if you've no equivalent. But otherwise don't bother. 6/10

Ross: This game is quite a departure from the usual offerings. The graphics are quite pretty, but the Jetman doesn't get very animated. It's not in the running for any great accolades. 6/10

Dougie: Not a game for garden lovers - you'll soon find yourself walking around your backyard hesitantly! The game is competent, but nothing special. Take a good look at it before you decide. 7/10

Ross: 6/10
Rick: 6/10
Dougie: 7/10

Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB