Pit-Fighter


by Teque Software Development Ltd
Domark Ltd
1991
Your Sinclair Issue 71, November 1991   page(s) 13

Doom, death, destruction, disruption, dissection, distortion and, above all, distress. Yes, one of the most violent arcade games in a long time has been converted to the Speccy. It's harder than a very hard thing that's been lovingly soaked in creosote for three days.

But then, when was the last time you played a computer game which didn't have any violence in it? Personally, I think you're far more likely to have been knocked down by a king size skateboarding strawberry with sunglasses on, than have played a game untainted by the ghoulishness which is icky violence. (Rant, rant, rant! I think it's time for your afternoon lie down Andy. Linda)

Pitfighter is a beat-'em-up, pure and simple. However, in this particular game there are none of those namby-pamby rules like no hitting below the belt, no head-butts, no knives no chainsaws and no harsh words. Nope, in this game you can use any means at your disposal to knock out your opponent. And that includes shouting harsh words at them.

The game is played in a kind of make-shift arena. It's make-shift because the limit of the ring is actually determined by the spectators. It's all remarkably reminiscent of those altercations at school when everyone would gather round in a big circle and shout, "fight, fight, fight". The peeps around me edge do a good deal of jumping up and down, although they aren't a very vociferous bunch.

PSYCHO-KILLER IN THE RING, (TRA-LA-LA-LA-LA!)

At the beginning of the game you can choose your character. You've got a choice of three - Buzz, Ty or Kato. Each of these psychotic personages has their own brand of peculiar fighting skills and, therefore, varying chances against their sadistic opponents. Take a peek at that lovely box over there and swoon over the tanned and muscley fighting machines.

Once you've decided which character you'd like to control, you can really get into the match. Your first opponent is a grisly chap named The Executioner. He isn't too hard to beat, although as you progress through me game you'll find yourself up against harder and harder scrapping kings and queens.

To win a fight all you've got to do is knock your opponent out. You can tell how well (or how badly) you're doing from a bar meter at the top of the screen. There are seven options open to you in the fight arena. You can jump, duck, kick, jump kick, defend punch, perform your secret funky move or pick up an object. So, if you can anticipate what your opponent is going to do, you can either block him or make sure you whack him first.

On each level mere are various collectables. There are knives, bales of hay, and even motorbikes that can be sent smashing into your opponent. (Oh, and we'd just like to make clear that we don't recommend throwing motorbikes around after a heavy lunch - you'll only strain yourself!)

After every two victories a grudge match takes place. If you've been playing in the two-player option then your opponent is your friend. If not, you get to give a computer-controlled character (who's wearing exactly the same as you) a pasting. Succeed, and yet more money is pumped into the old purse to be spent down at the pit-fighters tuck shop.

Plain, honest-to-goodness violence it might be, but Pit-Fighter does get a bit boring. It'll probably end up being one of those games that you load up in order to have a quick scrap with a mate. Y'see, the computer players get a bit samey (especially if you don't progress very fast), so the two-player option is your best bet. Personally, I think I'll stick to my Etruscan stamp collecting, thankyou very much.


Life Expectancy: 78%
Instant Appeal: 81%
Graphics: 80%
Addictiveness: 77%
Overall: 80%

Summary: A simplistic but largely enjoyable beat-'em-up which owes much to International Karate.

Transcript by Chris Bourne

Your Sinclair Issue 87, March 1993   page(s) 43

Hey. it's 1993 and all the European barriers are down! I was thinking of doing a review in German as a bit of a celebration of the fact, but my German vocabulary is either obscene or "Sprachen sie Englisch". (Actually. it's sprechen' not sprachen'. Ed) Exactly. Anyway, just as I was ready to scrap the idea Linda gave me Pit-Fighter. Hmm, perhaps it's possible to do the review using the prior example alone...

Only joking there, YS is a family magazine in any country. But let's face it, Pit-Fighter is, well, crap! Jonathan managed to sum up everything last month in the review of the Super Fighter compilation, but hey! Let's think happy thoughts instead.

Pit-fighting is your average pummel-someone- to-death sport. It's more illegal than owning an Oric-1, and all the action takes place in a pit. Could this be where the name comes from, perhaps? You have six moves to your advantage. Kill your opponent and you go into a pointless Grudge Match, where you just hit a clone of yourself. To quote Jack Dee. "Huh!"

The graphics are huge, and keep rescaling (probably because the programmer's proud of his rescaling routine) so it takes an aeon or two to update each frame, and everything jerks. The view you have zooms in and out faster than me with a touch of botty trouble, and for absolutely no reason at all! It's ridiculously hard to line up with opponents and weapons due to all this, so when one kick hits 'em, don't move back or forth!

Another thing... I'm the first to admit that I'm crap at a lot of action games, but on my third go I managed to get through seven rounds and into the championship! My technique was unusual in as much as I just wanted to see the frames of animation, and wasn't really trying to play it! This says a lot about the difficulty level.

Finally (phew!) it only loads in 48k mode, but the inlay just says '128K-Select Loader option'. It doesn't work! Aargh! Disinformation! Basically, leave Pit-Fighter on the shelf, and buy Smash TV (or Steg if you haven't done so already) and make your Speccy feel happy. Me? I've already put in the bin, and now I think I'll scrape all the old powder from the drawer of my beloved Rinsamatic just to recover from the shock.


Overall: 30%

Transcript by Chris Bourne

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