Pyjamarama


by Chris Hinsley, Graham Campbell
Mikro-Gen Ltd
1984
Your Spectrum Issue 10, Dec 1984   page(s) 59

Ross: Pyjamarama is the second of Mikro-Gen's games to feature the infamous 'Wally'. This time, our Wal' is having a nightmare (He'd dreamt he'd just bought a CBM 64? Ed.) and the only way he's going to be able to wake himself up is to find the key to his alarm clock and wind it into action. The setting for the game is Wally's home, each screen representing one room and each filled with beautifully drawn and coloured furniture. In a way that's similar to Atic Atac, you guide our sleeping hero through the rooms - this time seen from the side; just like Jet Set Willy, you can move left, right or jump. Only a few screens have things for Wally to jump on - chairs, tables or staircase.

Each room of Wally's house has a number of doors. Some can be opened just by jumping at the handle but to get through others you need to be carrying certain 'objects'.

You also have a limited amount of energy per life which decreases each time a moving graphic hits you... so watch out for the hands which burst from the floor and grab you! Touches like this make Pyjamarama a humourous and enjoyable game. 4.5/5 HIT

Dave: Mikro-Gen says you'll never dream a program could be this good, and for once the advert is right. It's worth buying for the games room. 5/5 HIT

Roger: It's hard to play but easy to watch. Wally's nightmare won't put you to sleep - just the opposite. It's both pretty and pretty funny, err, if you know what I mean... 4/5 HIT


Ross: 4.5/5
Roger: 4/5
Dave: 5/5

Transcript by Chris Bourne

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