Batman: The Caped Crusader


by Charles Davies, Jonathan M. Smith, Karen Davies, Keith Tinman, Bob Wakelin
Ocean Software Ltd
1988
Your Sinclair Issue 37, Jan 1989   page(s) 102,103

Holy sequels, Robin! Old Batty's back again, zooming around those Gotham City streets. Marcus Berkmann went to see what the flap was all about.

FAX BOX
Game: Batman - The Caped Crusader
Publisher: Ocean
Price: £7.95 cassette /£14.95 disk
Berkmann's Opinion: Reet gradey
Reviewer: Marcus Berkmann

Nanananananananananana-ananananana Batman-a-a-a-a-a-a-n! Of course, if anyone ran around in a bat suit with an enormous cape in the middle of Derby, he'd probably get arrested. But in Gotham City, anything seems to go. They happily tolerate villains, for example, that any other city on the world would just bung them in the funny farm and be done with. And for senior policemen, they have in Commissioner Gordon and Chief O'Hara two men with the combined brainpower of an ashtray. No wonder they need the Caped Crusader and his 'friend' the Boy Wonder.

Of course Batman is probably better known in these parts for his role in John Ritman and Bernie Drummond's first stab at the 3D isometric genre a couple of years back, which paved the way for what i still think is the best Speccy game of them all, Head Over Heels. Batman 1 was a brilliant game to be sure, and kept me virtually padlocked to my Speccy for about six weeks, but even its greatest fans would have to admit that it didn't have an awful lot to do with Batman. Ocean, I got the feeling, was a little concerned about this too, so when it decided to put together a sequel it was generally agreed that an entirely different approach was called for. Step in Special FX, the Liverpool-based programming house which has already provided hits for Ocean in the shape of Firefly (a YS megagame earlier this year) and Gutz. Their version of Batman is much truer to the original, and although quite different, it's every bit as good a game as the Ritman/Drummond epic.

As for the presentation, slick is not the word. Or perhaps it is. Depends whether you like the word 'slick', really, doens't it? Like its predecessor, it's an arcade adventure, but the problem solving is now tied in with the (fairly soppy) plot. The rooms are represented by rectangles of different sizes, and as Batman moves around, the previous room isn't wiped off, but subtly faded, so you can usually see some of it behind the new room. I'm sure we've seen this palimpsest technique before (good word, eh?) but never as groovily as here.

The graphics themselves are stupendous - some of the best I've ever seen on the machine. Colourful, expressive and, most crucially, visible, they skilfully manage to avoid the blockiness of games like Karnov. You move Batman from left to right, ion and out of the screen and occasionally up and down ladders. (It's vitally important to keep an eye out for these ladders, for without them you won't get very far.) Batman walks around his Batcave and then through the streets of Gotham, all the time bumping into various heavies who occasionally take potshots at him. Every so often he sees things on the floor which he picks up and can then use later on. One such item is the Batarang, which he can fling at baddies (although oddly you never see it return). The keys control system here is very good - you only need the four normal movement keys and FIRE, and with various combinations of these you can do all sorts of things. I myself found keys easier to handle than a joystick, but you may disagree.

Press DOWN and FIRE simultaneously, for instance, and you'll switch to another screen full of icons - piccies of things you have picked up included. Other keys let you drop things, use things (and be careful to use them in the right place - once used they're gone), quit the game, toggle between black-and-white and colour and decide what colour you want your border. The border, which extends right to the edge of the telly screen, can be in any colour you want (of the eight the Speccy does, that is - let's not get too ambitious!), giving you the entirely false but somehow pleasing impression that the game is played on a larger canvas than the usual rectangle-within-the-rectangle. And each time you pick something up, or flip to the icons screen, a huge red Batman logo leaps out of the screen at you, just like on the telly. They don't muck about, these Special FX boys.

But what's perhaps most brilliant of all is that there are actually two games in one here - one substantially harder than the other, but both equally brillsville. "A Bird in The Hand" (the easier one) finds you trying to switch off a renegade computer which is holed up in the Penguin's mansion, while "A Fete Worse Than Death" has you burrowing around in the sewers of Gotham City trying to defuse ten bombs planted by the Joker, before you can go off and rescue Robin from being crushed by a rollercoaster at the local fair. You do tend to get shot at a lot - or bumped into by particularly aggressive little penguins - but fortunately your energy only drops a bit each time, so you can withstand a fair few shots. As well as zinging your Batarang at your enemies you can also boot them in the Gorbals by pressing about three buttons simultaneously (I told you this was clever). And as with the best of these games there's always the next challenge - where's the safe? Where's the security pass? Which flipping door does the lockpick unlock? - that keeps you playing, and playing and playing...

So, yet another triumph for Ocean, and without doubt Special FX's finest achievement so far. I know what I want for Christmas...


Graphics: 10/10
Playability: 9/10
Value For Money: 9/10
Addictiveness: 9/10
Overall: 9/10

Award: Your Sinclair Megagame

Transcript by Chris Bourne

Your Sinclair Issue 64, Apr 1991   page(s) 79

BARGAIN BASEMENT

RICH PELLEY and JON PILLAR are at it again and they want us to join on. Oo-er. (So bring along an extra lightbulb just to be safe.)

Hit Squad
£2.99
Reviewer: Jon Pillar

Before the Teenage Merchandising Totals there was Batman, the original Hero of Hype. This is the second of his 3 Ocean games (sandwiched between 3D and The Movie) with 2 separate scenarios and the action laid out in comic strip panels. Depending on which side you load, you're either trying to foil The Penguin's latest world domination plot, or else out to congratulate The Joker on disposing of that irritating git who's been tagginf along with you for years... (what? Oh, sorry)... or else out to apprehend The Joker to free your kidnapped buddy. (Ahem.)

Whichever baddy you're up against, the basic idea is to traipse around Gotham City, biffing the villain's henchmen while solving puzzles. These often have clues in the panels' captions, and their difficulty level is more 'afternoon gameshow' than 'Don Priestley' (use the torch in the dark room etc). Graphics are crisp, there's a snappy title tune, and as you'd expect from top programmer Jonathan Smith, you couldn't get this game more polished if your name was Mr Sheen. The best of the Batgame trio (3D was too silly, The Movie too serious), it has a nice line in humour and oozes playability. In short, the spankiest comic conversion since Dan Dare and a des res in barg city.


Overall: 92%

Transcript by Chris Bourne

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