Starquake


by Stephen J. Crow
Bubble Bus Software
1985
Your Spectrum Issue 21, Dec 1985   page(s) 51

Dougie: Great galactic gargleblasters, an unstable planet has just emerged from a black hole and the galaxy is gonna go Boom unless you stop it!

As BLOB (Bio-Logically Operated Being) you're the man for the job, the man in the know, so off you go. Starquake is a mega-massive arcade adventure in the Sabrewulfe/Nodes of Yesod mould. All you have to do is save the galaxy from total destruction - so c'mon, by now that should be a complete doddle.

For openers, you must find your way about the inside of the planet, locate the missing pieces of the core and rebuild it. En route, you'll come across a whole host of objects that'll come in handy including your flexible friend - Axes or sumfin!

I'm reliably informed that there are 512 different screens in Starquake, but I can't verify this as I ran out of fingers and tootsies! There are also over twenty different monsters and fifteen teleports - only one problem, you have to find the correct teleport codes and I've been sworn to secrecy. (Used notes only please, in a plain brown wrapper.)

If you're into arcade adventures, Starquake's one of the best around at the moment. And you don't even have to take your brain out of neutral to play it. 7/10

Ross: If it weren't for Ultimate. I'd say this game was totally original - but then Ultimate does exist! 5/10

Rick: This matches, even beats the standards of most games. Now it's cracked the technique, perhaps Bubble Bus'll have a go at coming up with some fresh ideas. 7/10


Ross: 5/10
Rick: 7/10
Dougie: 7/10

Transcript by Chris Bourne

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