Tantalus


by Paul Hargreaves
Quicksilva Ltd
1986
Your Sinclair Issue 07, July 1986   page(s) 36

What do you get if you cross Quicksilva's Games Designer with the Beatles' cartoon film 'Yellow Submarine'? Something that looks very like its new release, Tantalus.

There's a long and complicated story involving all sorts of Sci-fi nonsense - how come all insert card writers want to be Douglas Adams? But, basically, its an old plot tarted up - you play the part of a Spike Punkoid ... a spikey-haired mutoid, would you believe ... who has to search around a 1000-odd screens to assassinate the last deviant human being in the universe. Of course, it's not that easy - apart from anything else, the chap you're after is holed up in the middle of the 16-by-16 maze, safe behind a series of 32 doors. Each of these doors has to be opened with a well-aimed laser blast ... but first you'll have to decide which of six different types of laser you're going to use!

You'll also have to deal with 48 different kinds of alien baddies, each with 16 different flight patterns. They're all sorts of funny shapes, and they come at you from all directions, but they don't shoot at you ... they just get in your way.

Looking through the list of hassles the game throws in your path - such as the materialising walls, the acid baths, the lightning flashes and so on - none are really what you might call deadly. Yes, if you hang around in the path of a wall that suddenly decides to materialise, you're in trouble. But if you're careful, it's no real problem staying alive for a respectable time ... certainly enough to convince yourself that you actually have a chance of breaking down a few of the doors and having a go at the assassination attempt.

The screens do look very much alike - how else do you get over 1000 screens into 48K? - but they're all fun, and extremely colourful.

After a few hours play, I didn't get anywhere near to assassinating the deviant. In fact, I spent most of the time floating around the tunnels trying to work out where I was. The movement of little Spike and his spaceship is nice and smooth, especially the little 'bounce' when he jumps from a height.

You'll probably get accused of being a hippy if you get caught playing this game too much. But you're recommended to check it out. ma-a-a-an' It's freaky!!


Graphics: 9/10
Playability: 9/10
Value For Money: 8/10
Addictiveness: 9/10
Overall: 9/10

Award: Your Sinclair Megagame

Transcript by Chris Bourne

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