by ACE, Alfonso Azpiri, Emilio Martinez, Gominolas, Kantxo Design
Your Sinclair Issue 41, May 1989   page(s) 50,51


Chirpy, chirpy, cheap, cheap, chirpy, chirpy, cheap, cheap, chirpy, chirpy, cheap, cheap, BLAM! Nuff of that it's time for another trip to Cheapsville, with Marcus "mothballs-in-the-wallet" Berkmann!

Reviewer: Marcus Berkmann

Having waxed lyrical about Spanish software previously, I was bound to come a cropper later, so let's get it over with. Titanic is another Kixx original, also programmed by paella fans Toposoft, but unfortunately it's not a patch on Colosseum.

Here we're under the briny, scuba-ing around in search of sunken treasure and trying to avoid the harmless looking fishes which, needless to say, are deadly to the touch. There are also even more harmful sea creatures swimming around, all of which fancy you for their dinner, but you're trying to work your way through a maze of rocks and things to find the aforementioned Titanic, wot sunk eight billion years ago or thereabouts. You have only a limited supply of harpoons, so you basically have the choice of shooting things or getting the %&$£ out of the way, - and you soon learn which beasties can be avoided and which can't.

There's only one way through the maze which you have to work out through trial and error, and when you've completed part one there's part two to work through as well. Yes, it's a Spanish game alright. The control system is quite bizarre - when you go up, even by a pixel, your diver flips 90°, which, as he isn't the smallest sprite in the world, makes him irritatingly vulnerable to those fishies. And there's just not enough variation in the actual maze - both in terms of challenge or graphical appearance - to keep your interest up. Not totally without merit, but woefully short on substance.

Overall: 5/10

Transcript by Chris Bourne

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