Ghosts 'n Goblins

by Keith Burkhill, Nigel Alderton
Elite Systems Ltd
Your Sinclair Issue 09, September 1986   page(s) 43

It's close to midnight and the shivers are running up and down my spine - which wouldn't be so bad only they're wearing spiked running shoes!

The reason for my terrible state is that the living dead are out to get me and I don't mean the staff of YS - they're just brain dead! Instead we're talking about tho abduction of my beloved (not Gwyn - you're welcome to him) by a gargoyle, and if that leaves a nasty taste in your mouth then gargoyle with antiseptic.

Being a noble noble it's all in a knight's work to nobble the forces of evil instead of snaring another bird. So hi-ho, hi-ho, it's gravely to the cemetery we go, where all manner of unmannerly man-monsters are massing for a massacre. It's a clear case of never mind the warlocks, here's the six six six pistols.

When you face these felons you must be feline happy because you get nine lives, that're effectively doubled because when you're first grazed by a whisker you leap out of your armour but not your skin. Be glad the Spectrum isn't hi-res when you run around in your undies or everybody would be able to see if you're wearing clean combies!

If the ghouls grab you, the raven swoops down or the punk plants gob on you in this state of undress you're a gonner, taking the Z(ombie)-Plan diet and becoming a bag of bones in a trice. It's also back to the start of the section, so watch it!

After you've conquered another gargoyle (it'll take several hits) you're in for a little island hopping on a moving island before you're ready to face the frights of the second sector. How I wish I could report on these terrors but I'm still battling the guardian of the gates. Apparently next up are lifts and the game goes platform, so look before you leap because the sky is alive with the sound of monsters.

This is another superb arcade conversion from Elite who's really doing great things in this field - or should that be graveyard? It's very difficult, but also highly addictive. There are slight graphics problems with a little flicker in the graveyard and sometimes the sprite collisions aren't as accurate as they might be - though as this is in your favour I wouldn't complain.

Your monochromatic noble is also indistinct at times when he's against a dark background but at least there are no attribute clashes to brighten the sombre mood and if the front end seems bare as bones that's surely because the memory is all used up for gameplay.

In short, play Ghosts 'n' Goblins and you'll be grabbed by the ghoulies. And as a non-sexist note for that half of the population without ghoulies, don't worry - it'll give you the willies!

Graphics: 8/10
Playability: 9/10
Value For Money: 9/10
Addictiveness: 9/10
Overall: 9/10

Award: Your Sinclair Megagame

Transcript by Chris Bourne

Your Sinclair Issue 48, December 1989   page(s) 30

Oddly enough. I'd never played this before - even though it was number one for about a year in '85 or 86. Like many games that have followed it, it's a multi-scroller in which the distance you cover depends upon how many nasties you can kill and how many unpleasant nasties and projectiles you can avoid. Sounds a bit snoresville, doesn't it? Well, I thought so too, as I started battling through the first level or so, but there is something strangely addictive about it all. It's not easy, by any means, but the learning curve is not outrageously steep, and you soon begin to realise what's what. Of course, it all looks a little dated now. and the graphics are plain, to say the least, but you still find yourself coming back to it - even when you've got other games to review, as I have. Zombies appear from underground (zap em), some carrying cauldrons (collect 'em). Watch out for vultures (zap 'em too) - in fact, shoot first and ask questions later, if at all. Good stuff - I think just one more go , or possibly two...

Overall: 73%

Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB