Wizard Willy


by Dave Chiltern, Dave Semmens, Doug Townsley, Ross Harris, Alastair Graham
Cartoon Time
1990
Your Sinclair Issue 52, Apr 1990   page(s) 42

BARGAIN BASEMENT

A bit short of the readies? Low on the folding stuff? Totally borassic? Then pop down the Bargain Basement with Marcus Berkmann, and see what goes "Cheep!" (Eh? Ed).

Cartoon Time
£2.99
Reviewer: Marcus Berkmann

This is one CodeMasters' new games for younger players - so it says here - but actually Wizard Willy is quite a gas for any age-group. As usual you are the last hope of some inconsiderate victim who's been trapped somewhere far away - ie at least 8 billion screens to the right. Willy (fnar) therefore has to wander along a monochrome landscape collecting various useful things and killing things that are less useful. Sounds a familiar tale, doesn't it? But thanks to some neat perspective graphics and a few nice ideas here and there - more to do with presentation, admittedly, than actual gameplay - Wizard Willy manages to rise above the mundane. A few low platforms, make the game more than one-dimensional, and the whole shebang has been executed with great care and a certain style. The only downside is that it's sometimes hard to make out what precisely is going on - the graphics can become a little indistinct. But it's not a disastrous flaw, and indeed not quite knowing what's going on is an intrinsic part of the game. Neat for sprogs, and not bad for older gamesters either.


Overall: 68%

Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB