Dun Darach

by Greg Follis, Roy Carter, Brendan McMahon
Gargoyle Games
Sinclair User Issue 41, Aug 1985   page(s) 92


Anyone who has done some hitch-hiking or long distance travelling will know how it feels to arrive somewhere new and foreign - tired, broke, edgy and with nowhere to stay. It is always unsettling and frustrating not to know the local customs or how the natives will react to your outlandish behaviour and dress. It is ten times worse if you have no idea how you can raise some cash to survive a little bit longer.

If you have never experienced this first-hand you can still get a strong flavour of being on the road from Dun Darach - more a prequel than a sequel to Gargoyle's stunning Tir Na Nog.

Dun Darach
Publisher: Gargoyle Games
Memory: 48K
Price: £9.95

Cuchulainn, Irish myth-hero, remains the central character in the new game. This time it is not the sidhe-ridden afterworld he strides through but a city of living men, more medieval than mystic with its winding, maze-like streets and busy, preoccupied citizens.

After a hard day's fighting against his traditional enemies, the men of Connacht, Cuchulainn and his charioteer Loeg stop at a wayside inn for the heroic equivalent of a long cool pint of JC.

As they wait for their drinks in comes a very beautiful woman, asking if one of them will help her with the broken axle of her carriage. Loeg is severely smitten and leaps to her assistance.

When Cuchulainn comes out to watch he finds that one of his chariot-horses has been slaughtered and his charioteer kidnapped. Further enquiries reveal that Loeg has been abducted by Skar, a good-looking but entirely evil sorceress whose base is the Secret City of Dun Darach.

Dun Darach uses the same outstanding graphic format as its predecessor and is effectively a controllable animated cartoon. Cuchulainn and the scene around him can be viewed from different angles and he can be moved left and right through the streets. He can enter houses, examine their interiors and collect objects. All actions are carried out by single key presses, with no text input.

The upper part of the screen shows the action with the remainder of the screen containing the compass indicator, list of possessions and the name of the quarter of the town you are moving through. Make no mistake, the city is large and bafflingly complex - although the streets are named, a map is essential.

You will find tradesmen of all kinds, private houses, temples, banks, gambling hells, police-like yeomen, pickpockets and honest citizens - though there don't seem to be too many of those. It is possible to get a job or make money by stealing yourself - that is difficult as the yoemen are vigilant and you will need to find an Arthur Daley figure to fence the goods before you get caught.

Gargoyle admits its debt to the works of fantasy writers like Fritz Lieber and Michael Moorcock. The company has created a city which is alive and fascinatingly complex and you will find it all too easy to neglect your true quest in favour of exploring and hustling.

The game is less abstract than Tir Na Nog - though there are plenty of enigmas to solve - and identification with Cuchulainn is easy as you wander the sleazy pleasure quarter of Iomain or the warrens of the Dispossessed.

I enjoyed every compulsive minute of Dun Darach. It is definitely not a rehash of a successful format, though it has the same technical excellence and careful programming. If anything it is a lot more interesting and eventful than the earlier game, with equally superb graphics. Get it as soon as you can and let me know quickly where I can sell a fat black pearl or stash some stolen gold bars. Absolutely recommended.

Overall: 5/5

Award: Sinclair User Classic

Transcript by Chris Bourne

Sinclair User Issue 73, Apr 1988   page(s) 92,93

Label: Rebound
Author: Gargoyle
Price: £1.99
Memory: 48K/128K
Joystick: various
Reviewer: Chris Jenkins

Cuchulainn sets off for the mist-shrouded city of Dun Darach in search of his kidnapped charioteer Leog.

While Tir Na Nog takes place mostly outdoors, Dun Darach is set in the narrow streets of the city. It's divided into quarters, each one of which consists of several named districts. In this game, the other characters you meet are more intelligent, pursuing their own tasks. While you try to bribe them to give up the objects you need.

You'll need to earn currency in the form of Iridi, small gold sequins. This you can do either by working (yuk!), by gambling (more like it) or by stealing (aha)!

There aren't as many ghoulie monsters in Dun Darach. Instead, two basic characters, one male and one female, crop up over and over again. Each is accompanied by a symbol and an identifying name in the text window.

Notice: Array to string conversion in /_speccy_data/games/zxsr/zxsr.php on line 19 Blurb: Array

Overall: 8/10

Summary: The exciting sequel to Tir Na Nog; not quite so complex, still good.

Transcript by Chris Bourne

Sinclair User Issue 44, Nov 1985   page(s) 21

Stunning animation and brilliant game design combine to recreate the world of Celtic hero Cuchullain. Tir Na Nog found him seeking the seal of Calum in the land of the dead while battling the faery Sidhe. Dun Darach takes him into an enchanted city to free his friend Loeg from Skar the sorceress.

Dun Darach is probably the best adventure game ever released for the Spectrum. Upwards of a dozen independent characters to be won over, loads of visual problems to be worked out and a living to be made - trading, thieving, running errands, bribing - while Loeg rots in captivity and Skar savours revenge.

Transcript by Chris Bourne

All information in this page is provided by ZXSR instead of ZXDB