Everyone's a Wally

by Chris Hinsley, Neil Strudwick
Mikro-Gen Ltd
Sinclair User Issue 38, May 1985   page(s) 26

EVERYONE'S a Wally continues Mikro-Gen's obsessive interest in this silly family.

Search through Wallyville for the scattered combination number of the Piggy Bank's safe in order to open it and pay the gang's wages.

Red herrings, empty oil cans, fuse wire and other objects litter the town and many are needed to perform tasks enabling you to discover yet more objects. You are required to play a few arcade-style games - found in telephone boxes - which uncover more secrets. It is an idea to note down locations of objects as each character can only carry two at a time.

Each family has a trade. You will need to make use of Wilma's shopping prowess and Dick's plumbing background. You take on the persona of each member of the gang to perform specific tasks.

It is easy to map the town and discover each location but difficult to get characters to perform functions, such as mending the fountain or building a brick wall. It is all a matter of getting the right objects to the right place with the right person.

The graphics make the game - colourful and stylishly drawn. It is a pity that the background is marred by colour overflow.

Like its predecessor, Pyjamarama, Everyone's a Wally looks good but it seems that more has gone into the graphics than the plot. For all that, it is an enjoyable game and frustratingly difficult to complete.

A dubious extra is Mike Berry's song on the reverse side - marginally less painful on the ears than the Piman's tunes.

Clare Edgeley

Price: £9.95
Memory: 48K
Joystick: Sinclair, Kempston


Overall: 4/5

Transcript by Chris Bourne

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