Extreme


by David Perry, Nick Bruty
Digital Integration
1991
Sinclair User Issue 107, January 1991   page(s) 32,33

There's nothing like a home fire is there? Unless of course you have your very own flamethrower with which to warm the cockles of your heart whilst you burn all your enemies to a similar consistency as a furnace cooked kebab. And Extreme has just that flame thrower.

Here's the lowdown on why you have a showdown. Pioneer 10 as we all remember was sent out in 1972 complete with the porny pictures of a man and woman and a simple star chart showing any (hopefully) benevolent life forms where we live so that they can drop in for tea sometime. Powered by nuclear batteries, Pioneer 10 zapped off, bleeping its way into deep space until its batteries gave out. But now it's started sending messages again, and starts returning to earth within the cargo boy of a friendly life form. Unfortunately, he's so friendly that he left his back door open and a group of intergalactic pirates hove steamed aboard.

Here's where you come burnin' in. The ship carrying the probe, crashes and you're the first on the scene. Can you fight your way through all the Steg pirates, save the friendly life form and turn off the self destruct mechanism that the 'Navigator' started when he was boarded?

This really is a good game, with superb use of colour and a rave of music that plays throughout the three levels, it's got a great heritage in terms of programmers as well as Nick and Dave were also involved in last month's SU classic, Teenage Mutant Hero Turtles and they're programming ability.

Label: Digital Integration
Price: £10.99 Cass 48K / 1 Load
Reviewer: Garth Sumpter


Graphics: 88%
Sound: 84%
Playability: 85%
Lastability: 86%
Overall: 87%

Summary: Good game, good gameplay, good music, good grief! Why not buy this and blast a few aliens!

Transcript by Chris Bourne

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