Kung-Fu


by Damir Muraja, Dragoljub Andjelkovic, Dusko Dimitrijevic
Bug-Byte Software Ltd
1984
Sinclair User Issue 34, Jan 1985   page(s) 48

GRASSHOPPER'S LEAP

Memory: 48K
Price: £6.95
Joystick: Programmable, Cursor, Sinclair, Kempston

Become a master of the ancient oriental art of Kung-Fu without dislocating your back or having the wind knocked out of you.

Kung-Fu, from Bug-Byte, is described as a totally animated combat game for two players or one player and the computer.

Each player controls one of the Kung-Fu fighters which must approach each other in a very inscrutable way before bashing the hell out of each other. Bug-Byte may enthuse about the graphics and crow about the cleverly designed fighters but, although the display initially looks impressive, movement is jerky and action slow. The fighters move as if they are robots.

Much emphasis is put on the techniques which the fighters can use when in action. Such moves are fairly authentic but the movement between a standing pose and making contact with the other player could have been made more realistic.

If you are going to play Kung-Fu with any kind of agility then you will need a joystick. You will then at least get some enjoyment out of it and not get whitewashed by a computer Ninja.


Gilbert Factor: 6/10

Transcript by Chris Bourne

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