Soul of a Robot


by Stephen N. Curtis, Mark Jacobs
Mastertronic Ltd
1985
Sinclair User Issue 46, January 1986   page(s) 20

HOW CAN YOU possibly make your way round a maze when everything you touch sends you tumbling?

The aim is to find the master computer and blow yourself up to save the robot race - a slightly different variation on an age old story line. The computer is hidden in the third section of the maze. To exit a section you must first find the transporter key and then the transporter room.

You can leap into the air to jump on or over obstacles, and laser blast the aliens, many of which confront you in the form of a skull. There is a rather macabre flavour to Soul of a Robot - the sides of the screens are embellished with the skeletons of long forgotten monsters, and skulls are the main form of decoration throughout.

There are five jump settings allowing you to leap short or long distances. Each time you touch an obstacle, or one of the aliens, you are sent flying and each move needs careful timing and a lot of patience.

Soul of a Robot is the sequel to Nonterraqueous which is easier and more enjoyable to play.

Clare Edgeley

Publisher: Mastertronic
Price: £1.99
Memory: 48K
Joystick: Sinclair, Kempston, Protek

***


Overall: 3/5

Transcript by Chris Bourne

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