Titanic Blinky


by Brian Cross, Tink
Zeppelin Games Ltd
1991
Sinclair User Issue 123, May 1992   page(s) 29

Label: Zeppelin
Memory: 48K/128K
Price: £3.99 Tape
Reviewer: Cyril Hirelle

It's not every day you encounter a friendly ghost but then it's not every day you encounter any sort of ghost! So seeing one with a big smile, eyes the size of a page 3 girl's best assets and going by the name of Mr. Blinky came as a bit of a surprise to me.

Agent Blinky is part of the Society for the Prevention of Ectoplasmic Crime, Telekinetic misuse a Reality Endangerment. And if you a actually pronounce that you should find the game relatively easy to play. Blinky (super agent) is basically out to stop Arthur J Hackensack (eccentric billionaire) from taking over the world.

All this takes place around the newly raised, amazingly colourful and clear surroundings of the infamous Titanic where Blinky has to jump, climb, shoot, collect tokens and solve the odd puzzle or two to achieve his goal.

Once he has collected as many tokens as possible on a particular level he then floats, as ghosts do, off to another section of the ship. At one point you even get to swim under the ship, as Blinky dons his diving gear. This is a problem, I never knew that ghosts needed diving gear. After all they don't actually breath do they? They are dead, aren't they?

Blinky has also been blessed with the God given greatness of living in a world with no sound except for a merry little tune, played once he's collected his quota of tokens for each level.

And that's really it! Titanic Blinky is all about idling around the biggest failure in the history of shipping, shooting some very odd looking creatures and collecting tons of tokens. It's not really a classic and it wouldn't get into my top ten games of the year but I have this weird tingling feeling that some of you will like Titanic Bllnky... or is it just the dog licking my feet again.


ALAN:
Touring around a ship for hours on end is not really my idea of fun and that's where Blinky falls down. Jumping up and down, up and down, up and down collecting tokens which never seem to have any really affect on the game can give you the same feeling you'd get if you watched the Onedin Line while having a Ken Dodd album pumped into your ears.

Graphics: 65%
Sound: 41%
Playability: 66%
Lastability: 59%
Overall: 70%

Summary: It shouldn't take too long to complete this game and it really won't have you coming back for more once you have done so, but it is moderately good while it lasts.

Transcript by Chris Bourne

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