Zombie Zombie

by Angela Sutherland, Sandy White, David John Rowe
Quicksilva Ltd
Sinclair User Issue 33, Dec 1984   page(s) 34


Memory: 48K
Price: £6.95
Joystick: Kempston, Sinclair, Cursor

Moving in the same direction as the film industry, Quicksilva has made the horror quantum leap from giant ants to zombies. Following the trail blazed by 3D Ant Attack, the company has now released Zombie Zombie, using the same softsolid technique which popularised the former.

Softsolid is a means by which a true 3D perspective is built up using 'solid' cubes to form structures, behind which you or the monsters lurk. The landscape is a ruined city, many times larger than the screen, which may be viewed from any of four directions, thus enabling you to sec behind the walls.

You have a small helicopter, casting the now fashionable shadow when aloft, which can pick up and redistribute the bricks of the city.

That enables you to cut off or channel the zombies to a suitable killing ground.

Destroying zombies is much more difficult than killing ants. The only apparent way of doing it is to lure a zombie up a set of steps and over a precipice. You are capable of surviving the drop, but the zombie goes splat and leaves a small red puddle.

The game is less playable than 3D Ant Attack, despite the welcome provision of joystick options. Whereas the ants used to swarm in large numbers around you if you stood still, the zombies are difficult to find. That, coupled with the enormous difficulty in destroying them, makes it more fun to potter around designing buildings with the helicopter rather than get on with the game.

Gilbert Factor: 7/10

Transcript by Chris Bourne

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